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Commits on Oct 22, 2016
helps if the index actually IS impossible :)
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Commits on Oct 21, 2016
Merge pull request #5 from Unity-Technologies/LightmapSupport
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HDRenderLoop: Rename metalic to mettalic
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Commits on Oct 20, 2016
Merge remote-tracking branch 'refs/remotes/origin/master' into LightmapSupport
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HDRenderLoop: Plenty of stuff + Meta pass renaming + Depth pass
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enable gi in fwd shader (already enabled in deferred)
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HDREnderLoop: Push misc refactor
sebastienlagarde
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name fix
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moved to the experimental namespace
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HDREnderLoop: Fix various stuff - still don't compile
sebastienlagarde
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HDRenderLoop: More misc change + try to compile meta pass (not working yet)
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simplify zBuf to linear and prep for remaining simplifcation
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Commits on Oct 19, 2016
add support for lighting tab ibl
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HDRednerLoop: First draft of meta pass for lighttransport
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HDRenderLoop: Update Unlit material
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HDRenderLoop: Create shaderPassXXX file to prepare for shader graph
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HDRenderLoop: Update reflection probe behavior (change agin)
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HDRenderLoop: Change ReflectionProbe behavior
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
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HDRenderLoop: Fix issue with box projection and local offset + add test scene
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Commits on Oct 18, 2016
get rid of deprecated version
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HDRenderLoop: add test for reflection probe offset (doesn't work yet)
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HDRenderLoop: Fix OBB and sphere project for reflection probe, now working
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HDRenderLoop: Remove Assets/ScriptableRenderLoop/ShaderLibrary from header path
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HDRenderLoop: Add area light precomputed table
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Merge pull request #4 from Unity-Technologies/AreaLight
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HDRenderLoop: Add area light code (not working)
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Merge remote-tracking branch 'refs/remotes/origin/master' into AreaLight
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added shader and script side for conventional forward
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Commits on Oct 17, 2016
do a depth pre-pass for forward opaques
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HDRenderLoop: Add area light support, first draft
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95abf3c
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Merge: missing file
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Merge remote-tracking branch 'origin/master'
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HDRenderloop: Add useForwardOnly option
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code cleanup part deux
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