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Java-2/divideconquer/SkylineAlgorithm.java at master · yyfullstack/Java-2 · GitHub
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SkylineAlgorithm.java
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SkylineAlgorithm.java
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import
java
.
util
.
ArrayList
;
import
java
.
util
.
Comparator
;
/**
* @author dimgrichr
* <p>
* Space complexity: O(n)
* Time complexity: O(nlogn), because it is a divide and conquer algorithm
*/
public
class
SkylineAlgorithm
{
private
ArrayList
<
Point
>
points
;
/**
* Main constructor of the application.
* ArrayList points gets created, which represents the sum of all edges.
*/
public
SkylineAlgorithm
() {
points
=
new
ArrayList
<>();
}
/**
* @return points, the ArrayList that includes all points.
*/
public
ArrayList
<
Point
>
getPoints
() {
return
points
;
}
/**
* The main divide and conquer, and also recursive algorithm.
* It gets an ArrayList full of points as an argument.
* If the size of that ArrayList is 1 or 2,
* the ArrayList is returned as it is, or with one less point
* (if the initial size is 2 and one of it's points, is dominated by the other one).
* On the other hand, if the ArrayList's size is bigger than 2,
* the function is called again, twice,
* with arguments the corresponding half of the initial ArrayList each time.
* Once the flashback has ended, the function produceFinalSkyLine gets called,
* in order to produce the final skyline, and return it.
*
* @param list, the initial list of points
* @return leftSkyLine, the combination of first half's and second half's skyline
* @see Point
* @see produceFinalSkyLine
*/
public
ArrayList
<
Point
>
produceSubSkyLines
(
ArrayList
<
Point
>
list
) {
// part where function exits flashback
int
size
=
list
.
size
();
if
(
size
==
1
) {
return
list
;
}
else
if
(
size
==
2
) {
if
(
list
.
get
(
0
).
dominates
(
list
.
get
(
1
))) {
list
.
remove
(
1
);
}
else
{
if
(
list
.
get
(
1
).
dominates
(
list
.
get
(
0
))) {
list
.
remove
(
0
);
}
}
return
list
;
}
// recursive part of the function
ArrayList
<
Point
>
leftHalf
=
new
ArrayList
<>();
ArrayList
<
Point
>
rightHalf
=
new
ArrayList
<>();
for
(
int
i
=
0
;
i
<
list
.
size
();
i
++) {
if
(
i
<
list
.
size
() /
2
) {
leftHalf
.
add
(
list
.
get
(
i
));
}
else
{
rightHalf
.
add
(
list
.
get
(
i
));
}
}
ArrayList
<
Point
>
leftSubSkyLine
=
produceSubSkyLines
(
leftHalf
);
ArrayList
<
Point
>
rightSubSkyLine
=
produceSubSkyLines
(
rightHalf
);
// skyline is produced
return
produceFinalSkyLine
(
leftSubSkyLine
,
rightSubSkyLine
);
}
/**
* The first half's skyline gets cleared
* from some points that are not part of the final skyline
* (Points with same x-value and different y=values. The point with the smallest y-value is kept).
* Then, the minimum y-value of the points of first half's skyline is found.
* That helps us to clear the second half's skyline, because, the points
* of second half's skyline that have greater y-value of the minimum y-value that we found before,
* are dominated, so they are not part of the final skyline.
* Finally, the "cleaned" first half's and second half's skylines, are combined,
* producing the final skyline, which is returned.
*
* @param left the skyline of the left part of points
* @param right the skyline of the right part of points
* @return left the final skyline
*/
public
ArrayList
<
Point
>
produceFinalSkyLine
(
ArrayList
<
Point
>
left
,
ArrayList
<
Point
>
right
) {
// dominated points of ArrayList left are removed
for
(
int
i
=
0
;
i
<
left
.
size
() -
1
;
i
++) {
if
(
left
.
get
(
i
).
x
==
left
.
get
(
i
+
1
).
x
&&
left
.
get
(
i
).
y
>
left
.
get
(
i
+
1
).
y
) {
left
.
remove
(
i
);
i
--;
}
}
// minimum y-value is found
int
min
=
left
.
get
(
0
).
y
;
for
(
int
i
=
1
;
i
<
left
.
size
();
i
++) {
if
(
min
>
left
.
get
(
i
).
y
) {
min
=
left
.
get
(
i
).
y
;
if
(
min
==
1
) {
i
=
left
.
size
();
}
}
}
// dominated points of ArrayList right are removed
for
(
int
i
=
0
;
i
<
right
.
size
();
i
++) {
if
(
right
.
get
(
i
).
y
>=
min
) {
right
.
remove
(
i
);
i
--;
}
}
// final skyline found and returned
left
.
addAll
(
right
);
return
left
;
}
public
static
class
Point
{
private
int
x
;
private
int
y
;
/**
* The main constructor of Point Class, used to represent the 2 Dimension points.
*
* @param x the point's x-value.
* @param y the point's y-value.
*/
public
Point
(
int
x
,
int
y
) {
this
.
x
=
x
;
this
.
y
=
y
;
}
/**
* @return x, the x-value
*/
public
int
getX
() {
return
x
;
}
/**
* @return y, the y-value
*/
public
int
getY
() {
return
y
;
}
/**
* Based on the skyline theory,
* it checks if the point that calls the function dominates the argument point.
*
* @param p1 the point that is compared
* @return true if the point wich calls the function dominates p1
* false otherwise.
*/
public
boolean
dominates
(
Point
p1
) {
// checks if p1 is dominated
return
(
this
.
x
<
p1
.
x
&&
this
.
y
<=
p1
.
y
) || (
this
.
x
<=
p1
.
x
&&
this
.
y
<
p1
.
y
);
}
}
/**
* It is used to compare the 2 Dimension points,
* based on their x-values, in order get sorted later.
*/
class
XComparator
implements
Comparator
<
Point
> {
@
Override
public
int
compare
(
Point
a
,
Point
b
) {
return
Integer
.
compare
(
a
.
x
,
b
.
x
);
}
}
}
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