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cpp.react/examples/src/BasicReactors.cpp at master · zengyuxing007/cpp.react · GitHub
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//
Copyright Sebastian Jeckel 2014.
//
Distributed under the Boost Software License, Version 1.0.
//
(See accompanying file LICENSE_1_0.txt or copy at
//
http://www.boost.org/LICENSE_1_0.txt)
#
include
<
iostream
>
#
include
<
utility
>
#
include
<
vector
>
#
include
"
react/Domain.h
"
#
include
"
react/Signal.h
"
#
include
"
react/Event.h
"
#
include
"
react/Reactor.h
"
//
/////////////////////////////////////////////////////////////////////////////////////////////////
//
/ Example 1 - Creating reactive loops
//
/////////////////////////////////////////////////////////////////////////////////////////////////
namespace
example1
{
using
namespace
std
;
using
namespace
react
;
REACTIVE_DOMAIN
(D, sequential)
USING_REACTIVE_DOMAIN
(D)
using
PointT = pair<
int
,
int
>;
using
PathT = vector<PointT>;
vector<PathT> paths;
EventSourceT<PointT> mouseDown = MakeEventSource<D,PointT>();
EventSourceT<PointT> mouseUp = MakeEventSource<D,PointT>();
EventSourceT<PointT> mouseMove = MakeEventSource<D,PointT>();
ReactorT loop
{
[&] (ReactorT::Context ctx)
{
PathT points;
points.
emplace_back
(ctx.
Await
(mouseDown));
ctx.
RepeatUntil
(mouseUp, [&] {
points.
emplace_back
(ctx.
Await
(mouseMove));
});
points.
emplace_back
(ctx.
Await
(mouseUp));
paths.
push_back
(points);
}
};
void
Run
()
{
cout <<
"
Example 1 - Creating reactive loops
"
<< endl;
mouseDown <<
PointT
(
1
,
1
);
mouseMove <<
PointT
(
2
,
2
) <<
PointT
(
3
,
3
) <<
PointT
(
4
,
4
);
mouseUp <<
PointT
(
5
,
5
);
mouseMove <<
PointT
(
999
,
999
);
mouseDown <<
PointT
(
10
,
10
);
mouseMove <<
PointT
(
20
,
20
);
mouseUp <<
PointT
(
30
,
30
);
for
(
const
auto
& path : paths)
{
cout <<
"
Path:
"
;
for
(
const
auto
& point : path)
cout <<
"
(
"
<< point.
first
<<
"
,
"
<< point.
second
<<
"
)
"
;
cout << endl;
}
cout << endl;
}
}
//
/////////////////////////////////////////////////////////////////////////////////////////////////
//
/ Example 2 - Creating reactive loops
//
/////////////////////////////////////////////////////////////////////////////////////////////////
namespace
example2
{
using
namespace
std
;
using
namespace
react
;
REACTIVE_DOMAIN
(D, sequential)
USING_REACTIVE_DOMAIN
(D)
using
PointT = pair<
int
,
int
>;
using
PathT = vector<PointT>;
vector<PathT> paths;
EventSourceT<PointT> mouseDown = MakeEventSource<D,PointT>();
EventSourceT<PointT> mouseUp = MakeEventSource<D,PointT>();
EventSourceT<PointT> mouseMove = MakeEventSource<D,PointT>();
VarSignalT<
int
> counter = MakeVar<D>(
103
);
ReactorT loop
{
[&] (ReactorT::Context ctx)
{
PathT points;
points.
emplace_back
(ctx.
Await
(mouseDown));
auto
count = ctx.
Get
(counter);
ctx.
RepeatUntil
(mouseUp, [&] {
points.
emplace_back
(ctx.
Await
(mouseMove));
});
points.
emplace_back
(ctx.
Await
(mouseUp));
paths.
push_back
(points);
}
};
void
Run
()
{
cout <<
"
Example 2 - Creating reactive loops
"
<< endl;
mouseDown <<
PointT
(
1
,
1
);
mouseMove <<
PointT
(
2
,
2
) <<
PointT
(
3
,
3
) <<
PointT
(
4
,
4
);
mouseUp <<
PointT
(
5
,
5
);
counter <<=
42
;
mouseMove <<
PointT
(
999
,
999
);
counter <<=
80
;
mouseDown <<
PointT
(
10
,
10
);
mouseMove <<
PointT
(
20
,
20
);
mouseUp <<
PointT
(
30
,
30
);
for
(
const
auto
& path : paths)
{
cout <<
"
Path:
"
;
for
(
const
auto
& point : path)
cout <<
"
(
"
<< point.
first
<<
"
,
"
<< point.
second
<<
"
)
"
;
cout << endl;
}
cout << endl;
}
}
//
/////////////////////////////////////////////////////////////////////////////////////////////////
//
/ Run examples
//
/////////////////////////////////////////////////////////////////////////////////////////////////
int
main
()
{
example1::Run
();
example2::Run
();
return
0
;
}
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