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NetickForUnity/Scripts/ReplayTimeline.cs at master · NetickNetworking/NetickForUnity · GitHub
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ReplayTimeline.cs
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ReplayTimeline.cs
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using
System
;
using
UnityEngine
;
namespace
Netick
.
Unity
{
/// <summary>
/// A helper script that provides a simple built-in replay timeline UI.
/// </summary>
[
AddComponentMenu
(
"Netick/Replay Timeline"
)
]
public
class
ReplayTimeline
:
NetworkEventsListener
{
[
Header
(
"Layout"
)
]
public
float
ReplayBarHeight
=
60f
;
public
float
ButtonWidth
=
50f
;
public
float
ButtonHeight
=
30f
;
public
float
Spacing
=
0f
;
[
Header
(
"Colors"
)
]
public
Color
ButtonForegroundColor
=
Color
.
white
;
public
Color
ButtonBackgroundColor
=
new
(
0.2f
,
0.2f
,
0.2f
,
1f
)
;
public
Color
ButtonHoverColor
=
new
(
0.1f
,
0.1f
,
0.1f
,
1f
)
;
public
Color
BarBackgroundColor
=
new
(
0.1f
,
0.1f
,
0.1f
,
0.8f
)
;
private
GUIStyle
_centeredLabelStyle
;
private
GUIStyle
_barBackgroundStyle
;
private
GUIStyle
_buttonStyle
;
private
GUIStyle
_boldButtonStyle
;
private
Texture2D
_barTexture
;
private
Texture2D
_buttonNormalTexture
;
private
Texture2D
_buttonHoverTexture
;
private
float
_currentPointerPos
;
private
int
_targetFrame
=
-
1
;
private
float
_timeScale
=
1f
;
private
bool
IsInReplay
=>
Sandbox
!=
null
&&
Sandbox
.
IsRunning
&&
Sandbox
.
IsReplay
&&
Sandbox
.
Replay
.
Playback
.
FrameCount
>
0
;
private
bool
IsPlaying
=>
Time
.
timeScale
!=
0f
;
private
void
Awake
(
)
{
_barBackgroundStyle
=
null
;
}
private
void
OnDestroy
(
)
{
if
(
_barTexture
!=
null
)
Destroy
(
_barTexture
)
;
if
(
_buttonNormalTexture
!=
null
)
Destroy
(
_buttonNormalTexture
)
;
if
(
_buttonHoverTexture
!=
null
)
Destroy
(
_buttonHoverTexture
)
;
}
private
void
Update
(
)
{
if
(
!
IsInReplay
)
return
;
if
(
Input
.
GetKeyDown
(
KeyCode
.
Space
)
)
TogglePaused
(
)
;
}
private
void
TogglePaused
(
)
{
Time
.
timeScale
=
IsPlaying
?
0
:
Mathf
.
Max
(
0f
,
_timeScale
)
;
}
private
void
EnsureStylesInitialized
(
)
{
if
(
_barBackgroundStyle
!=
null
)
return
;
_barTexture
=
new
Texture2D
(
1
,
1
)
;
_barTexture
.
SetPixel
(
0
,
0
,
BarBackgroundColor
)
;
_barTexture
.
Apply
(
)
;
_barBackgroundStyle
=
new
GUIStyle
(
GUI
.
skin
.
box
)
{
normal
=
{
background
=
_barTexture
}
,
border
=
new
RectOffset
(
0
,
0
,
0
,
0
)
,
padding
=
new
RectOffset
(
4
,
4
,
0
,
0
)
}
;
_buttonNormalTexture
=
new
Texture2D
(
1
,
1
)
;
_buttonNormalTexture
.
SetPixel
(
0
,
0
,
ButtonBackgroundColor
)
;
_buttonNormalTexture
.
Apply
(
)
;
_buttonHoverTexture
=
new
Texture2D
(
1
,
1
)
;
_buttonHoverTexture
.
SetPixel
(
0
,
0
,
ButtonHoverColor
)
;
_buttonHoverTexture
.
Apply
(
)
;
_buttonStyle
=
new
GUIStyle
(
GUI
.
skin
.
button
)
{
normal
=
{
background
=
_buttonNormalTexture
,
textColor
=
ButtonForegroundColor
}
,
hover
=
{
background
=
_buttonHoverTexture
,
textColor
=
ButtonForegroundColor
}
,
active
=
{
background
=
_buttonHoverTexture
,
textColor
=
Color
.
gray
}
,
border
=
new
RectOffset
(
0
,
0
,
0
,
0
)
}
;
_boldButtonStyle
=
new
GUIStyle
(
_buttonStyle
)
{
fontStyle
=
FontStyle
.
Bold
}
;
_centeredLabelStyle
=
new
GUIStyle
(
GUI
.
skin
.
label
)
{
alignment
=
TextAnchor
.
MiddleCenter
,
normal
=
{
textColor
=
ButtonForegroundColor
}
}
;
}
private
void
OnGUI
(
)
{
if
(
!
IsInReplay
)
return
;
EnsureStylesInitialized
(
)
;
GUILayout
.
BeginArea
(
new
Rect
(
0
,
Screen
.
height
-
ReplayBarHeight
,
Screen
.
width
,
ReplayBarHeight
)
,
_barBackgroundStyle
)
;
GUILayout
.
BeginVertical
(
GUILayout
.
ExpandWidth
(
true
)
,
GUILayout
.
ExpandHeight
(
true
)
)
;
DrawTimelineBar
(
)
;
GUILayout
.
Space
(
Spacing
)
;
DrawControls
(
)
;
GUILayout
.
EndVertical
(
)
;
GUILayout
.
EndArea
(
)
;
}
private
void
DrawTimelineBar
(
)
{
var
playback
=
Sandbox
.
Replay
.
Playback
;
float
smoothPos
=
Mathf
.
Min
(
playback
.
Position
+
Sandbox
.
LocalAlpha
*
Sandbox
.
FixedDeltaTime
,
playback
.
Duration
-
Sandbox
.
FixedDeltaTime
)
;
float
previousPos
=
_currentPointerPos
;
_currentPointerPos
=
GUILayout
.
HorizontalSlider
(
_currentPointerPos
,
0f
,
playback
.
Duration
,
GUILayout
.
ExpandWidth
(
true
)
)
;
if
(
Mathf
.
Abs
(
_currentPointerPos
-
previousPos
)
>
Mathf
.
Epsilon
)
{
playback
.
SeekToTime
(
_currentPointerPos
)
;
_targetFrame
=
playback
.
TimeToFrameIndex
(
_currentPointerPos
)
;
}
if
(
_targetFrame
==
-
1
)
_currentPointerPos
=
smoothPos
;
else
if
(
_targetFrame
!=
playback
.
FrameIndex
)
_targetFrame
=
-
1
;
}
private
void
DrawControls
(
)
{
var
playback
=
Sandbox
.
Replay
.
Playback
;
float
jumpTime
=
Mathf
.
Min
(
playback
.
Duration
*
0.2f
,
5f
)
;
GUILayout
.
BeginHorizontal
(
)
;
if
(
GUILayout
.
Button
(
IsPlaying
?
"||"
:
">"
,
_buttonStyle
,
GUILayout
.
Width
(
ButtonWidth
)
,
GUILayout
.
Height
(
ButtonHeight
)
)
)
TogglePaused
(
)
;
GUILayout
.
Label
(
$
"
{
FormatTime
(
playback
.
Position
)
}
/
{
FormatTime
(
playback
.
Duration
)
}
"
,
_centeredLabelStyle
,
GUILayout
.
Width
(
150f
)
,
GUILayout
.
Height
(
ButtonHeight
)
)
;
if
(
GUILayout
.
Button
(
"<<"
,
_buttonStyle
,
GUILayout
.
Width
(
ButtonWidth
)
,
GUILayout
.
Height
(
ButtonHeight
)
)
&&
IsPlaying
)
playback
.
SeekToTimeRelative
(
-
jumpTime
)
;
if
(
GUILayout
.
Button
(
">>"
,
_buttonStyle
,
GUILayout
.
Width
(
ButtonWidth
)
,
GUILayout
.
Height
(
ButtonHeight
)
)
&&
IsPlaying
)
playback
.
SeekToTimeRelative
(
jumpTime
)
;
GUILayout
.
Space
(
20f
)
;
GUILayout
.
Label
(
"Speed:"
,
_centeredLabelStyle
,
GUILayout
.
Width
(
60f
)
,
GUILayout
.
Height
(
ButtonHeight
)
)
;
DrawSpeedButton
(
"1/4x"
,
0.25f
)
;
DrawSpeedButton
(
"1/2x"
,
0.5f
)
;
DrawSpeedButton
(
"1x"
,
1f
)
;
DrawSpeedButton
(
"2x"
,
2f
)
;
DrawSpeedButton
(
"4x"
,
4f
)
;
DrawSpeedButton
(
"8x"
,
8f
)
;
GUILayout
.
EndHorizontal
(
)
;
}
private
void
DrawSpeedButton
(
string
label
,
float
scale
)
{
var
style
=
Mathf
.
Approximately
(
_timeScale
,
scale
)
?
_boldButtonStyle
:
_buttonStyle
;
if
(
GUILayout
.
Button
(
label
,
style
,
GUILayout
.
Width
(
ButtonWidth
)
,
GUILayout
.
Height
(
ButtonHeight
)
)
)
{
_timeScale
=
scale
;
if
(
IsPlaying
)
Time
.
timeScale
=
Mathf
.
Max
(
0f
,
_timeScale
)
;
}
}
string
FormatTime
(
float
seconds
)
{
int
totalSeconds
=
Mathf
.
FloorToInt
(
seconds
)
;
int
hours
=
totalSeconds
/
3600
;
int
minutes
=
(
totalSeconds
%
3600
)
/
60
;
int
secs
=
totalSeconds
%
60
;
if
(
hours
>
0
)
return
$
"
{
hours
}
:
{
minutes
:
00
}
:
{
secs
:
00
}
"
;
else
return
$
"
{
minutes
}
:
{
secs
:
00
}
"
;
}
}
}
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