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Comparing master...feature/sounds · freezy/VisualPinball.Engine · GitHub

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base repository: freezy/VisualPinball.Engine
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head repository: freezy/VisualPinball.Engine
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  • 14 commits
  • 32 files changed
  • 2 contributors

Commits on Jan 3, 2024

  1. initial commit

    Mr-Jay-Gatsby authored and freezy committed Jan 3, 2024
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  2. Individual component implements ISoundEmitter, starting with flipper …

    …component. Have mechsoundcomponent inherit from monobehaviour directly. Update mechsoundinspector to inherit from unity editor directly and by adding a propertydrawer to handle mechsound appearance. Initialize soundlist in mechsoundscomponent.
    Mr-Jay-Gatsby authored and freezy committed Jan 3, 2024
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  3. Get the component that implements ISoundEmitter for pulling data to t…

    …he MechSound Drawer. Handle when no component attached to the gameobject implements it.
    Mr-Jay-Gatsby authored and freezy committed Jan 3, 2024
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  4. SoundInspector updates including refactor playroundrobin and playrand…

    …om methods, refactor handling of audio clip playing using an established gameobject's audiosource, and moved call to update event into OnEnable method. Also deleted mechsounddata and some other minor cleanup.
    Mr-Jay-Gatsby authored and freezy committed Jan 3, 2024
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  11. Minor fix to sound asset, in order to handle when audio clips length …

    …changes and then playing the clips under round robin selection.
    Mr-Jay-Gatsby authored and freezy committed Jan 3, 2024
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  12. Initial audio fade implementation.

    Mr-Jay-Gatsby authored and freezy committed Jan 3, 2024
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  13. Updated fade handling. Added sound handling to the following componen…

    …ts: plunger, drain, bumper.
    Mr-Jay-Gatsby authored and freezy committed Jan 3, 2024
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  14. fix: UnityEditor reference.

    freezy committed Jan 3, 2024
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