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#
# Copyright (c) nexB Inc. and others. All rights reserved.
# ScanCode is a trademark of nexB Inc.
# SPDX-License-Identifier: Apache-2.0
# See http://www.apache.org/licenses/LICENSE-2.0 for the license text.
# See https://github.com/nexB/scancode-toolkit for support or download.
# See https://aboutcode.org for more information about nexB OSS projects.
#
import
os
import
pickle
from
shutil
import
rmtree
from
commoncode
.
fileutils
import
create_dir
from
scancode_config
import
licensedcode_cache_dir
from
scancode_config
import
scancode_cache_dir
"""
An on-disk persistent cache of LicenseIndex and related data structures such as
the licenses database. The data are pickled and must be regenerated if there
are any changes in the code or licenses text or rules. Loading and dumping the
cached pickle is safe to use across multiple processes using lock files.
"""
# This is the Pickle protocol we use, which was added in Python 3.4.
PICKLE_PROTOCOL
=
4
# global in-memory cache of the LicenseCache
_LICENSE_CACHE
=
None
LICENSE_INDEX_LOCK_TIMEOUT
=
60
*
6
LICENSE_INDEX_DIR
=
'license_index'
LICENSE_INDEX_FILENAME
=
'index_cache'
LICENSE_LOCKFILE_NAME
=
'scancode_license_index_lockfile'
class
LicenseCache
:
"""
Represent cachable/pickable LicenseIndex and index-related objects.
"""
def
__init__
(
self
,
db
=
None
,
index
=
None
,
licensing
=
None
,
spdx_symbols
=
None
,
unknown_spdx_symbol
=
None
,
additional_license_directory
=
None
,
additional_license_plugins
=
None
,
):
# mapping of License objects by key
self
.
db
=
db
# LicenseIndex object
self
.
index
=
index
# Licensing object
self
.
licensing
=
licensing
# mapping of LicenseSymbol objects by SPDX key
self
.
spdx_symbols
=
spdx_symbols
# LicenseSymbol object
self
.
unknown_spdx_symbol
=
unknown_spdx_symbol
# Additional licenses from directory and plugins
self
.
additional_license_directory
=
additional_license_directory
self
.
additional_license_plugins
=
additional_license_plugins
@
staticmethod
def
load_or_build
(
only_builtin
=
False
,
licensedcode_cache_dir
=
licensedcode_cache_dir
,
scancode_cache_dir
=
scancode_cache_dir
,
force
=
False
,
index_all_languages
=
False
,
# used for testing only
timeout
=
LICENSE_INDEX_LOCK_TIMEOUT
,
licenses_data_dir
=
None
,
rules_data_dir
=
None
,
additional_directory
=
None
,
):
"""
Load or build and save and return a LicenseCache object.
We either load a cached LicenseIndex or build and cache the index.
On the side, we load cached or build license db, SPDX symbols and other
license-related data structures.
- If the cache exists, it is returned unless corrupted.
- If ``force`` is True, or if the cache does not exist a new index is built
and cached.
- If ``index_all_languages`` is True, include texts in all languages when
building the license index. Otherwise, only include the English license
texts and rules (the default)
- ``additional_directory`` is an optional additional directory
that contain additional licenses and rules in a /licenses and a /rules
directories using the same format that we use for licenses and rules.
"""
idx_cache_dir
=
os
.
path
.
join
(
licensedcode_cache_dir
,
LICENSE_INDEX_DIR
)
if
only_builtin
:
rmtree
(
idx_cache_dir
)
create_dir
(
idx_cache_dir
)
cache_file
=
os
.
path
.
join
(
idx_cache_dir
,
LICENSE_INDEX_FILENAME
)
has_cache
=
os
.
path
.
exists
(
cache_file
)
and
os
.
path
.
getsize
(
cache_file
)
# bypass build if cache exists
if
has_cache
and
not
force
:
try
:
# save the list of additional directories included in the cache, or None if the cache does not
# include any additional directories
return
load_cache_file
(
cache_file
)
except
Exception
as
e
:
# work around some rare Windows quirks
import
traceback
print
(
'Inconsistent License cache: rebuilding index.'
)
print
(
str
(
e
))
print
(
traceback
.
format_exc
())
from
licensedcode
.
models
import
licenses_data_dir
as
ldd
from
licensedcode
.
models
import
rules_data_dir
as
rdd
from
licensedcode
.
models
import
load_licenses_from_multiple_dirs
from
licensedcode
.
models
import
get_license_dirs
from
licensedcode
.
models
import
validate_additional_license_data
from
licensedcode
.
models
import
get_paths_to_installed_licenses_and_rules
from
scancode
import
lockfile
licenses_data_dir
=
licenses_data_dir
or
ldd
rules_data_dir
=
rules_data_dir
or
rdd
lock_file
=
os
.
path
.
join
(
scancode_cache_dir
,
LICENSE_LOCKFILE_NAME
)
# here, we have no cache: lock, check and rebuild
try
:
# acquire lock and wait until timeout to get a lock or die
with
lockfile
.
FileLock
(
lock_file
).
locked
(
timeout
=
timeout
):
additional_directories
=
[]
if
only_builtin
:
additional_directory
=
None
plugin_directories
=
[]
else
:
plugin_directories
=
get_paths_to_installed_licenses_and_rules
()
if
plugin_directories
:
additional_directories
.
extend
(
plugin_directories
)
# include installed licenses
if
additional_directory
:
# additional_directories is originally a tuple
additional_directories
.
append
(
additional_directory
)
additional_license_dirs
=
get_license_dirs
(
additional_dirs
=
additional_directories
)
validate_additional_license_data
(
additional_directories
=
additional_license_dirs
,
scancode_license_dir
=
licenses_data_dir
)
# Here, the cache is either stale or non-existing: we need to
# rebuild all cached data (e.g. mostly the index) and cache it
licenses_db
=
load_licenses_from_multiple_dirs
(
additional_license_data_dirs
=
additional_license_dirs
,
builtin_license_data_dir
=
licenses_data_dir
,
)
# create a single merged index containing license data from licenses_data_dir
# and data from additional directories
index
=
build_index
(
licenses_db
=
licenses_db
,
licenses_data_dir
=
licenses_data_dir
,
rules_data_dir
=
rules_data_dir
,
index_all_languages
=
index_all_languages
,
additional_directories
=
plugin_directories
,
)
spdx_symbols
=
build_spdx_symbols
(
licenses_db
=
licenses_db
)
unknown_spdx_symbol
=
build_unknown_spdx_symbol
(
licenses_db
=
licenses_db
)
licensing
=
build_licensing
(
licenses_db
=
licenses_db
)
license_cache
=
LicenseCache
(
db
=
licenses_db
,
index
=
index
,
licensing
=
licensing
,
spdx_symbols
=
spdx_symbols
,
unknown_spdx_symbol
=
unknown_spdx_symbol
,
additional_license_directory
=
additional_directory
,
additional_license_plugins
=
plugin_directories
,
)
license_cache
.
dump
(
cache_file
)
return
license_cache
except
lockfile
.
LockTimeout
:
# TODO: handle unable to lock in a nicer way
raise
@
property
def
has_additional_licenses
(
self
):
cache
=
get_cache
()
if
cache
.
additional_license_directory
or
cache
.
additional_license_plugins
:
return
True
def
dump
(
self
,
cache_file
):
"""
Dump this license cache on disk at ``cache_file``.
"""
with
open
(
cache_file
,
'wb'
)
as
fn
:
pickle
.
dump
(
self
,
fn
,
protocol
=
PICKLE_PROTOCOL
)
def
build_index
(
licenses_db
=
None
,
licenses_data_dir
=
None
,
rules_data_dir
=
None
,
index_all_languages
=
False
,
additional_directories
=
None
,
):
"""
Return an index built from rules and licenses directories
If ``index_all_languages`` is True, include texts and rules in all languages.
Otherwise, only include the English license texts and rules (the default)
If ``additional_directories`` is not None, we will include licenses and rules
from these additional directories in the returned index.
"""
from
licensedcode
.
index
import
LicenseIndex
from
licensedcode
.
models
import
get_license_dirs
from
licensedcode
.
models
import
get_rule_dirs
from
licensedcode
.
models
import
get_rules_from_multiple_dirs
from
licensedcode
.
models
import
get_all_spdx_key_tokens
from
licensedcode
.
models
import
get_license_tokens
from
licensedcode
.
models
import
licenses_data_dir
as
ldd
from
licensedcode
.
models
import
rules_data_dir
as
rdd
from
licensedcode
.
models
import
load_licenses_from_multiple_dirs
from
licensedcode
.
models
import
validate_ignorable_clues
from
licensedcode
.
legalese
import
common_license_words
licenses_data_dir
=
licenses_data_dir
or
ldd
rules_data_dir
=
rules_data_dir
or
rdd
if
not
licenses_db
:
# combine the licenses in these additional directories with the licenses in the original DB
additional_license_dirs
=
get_license_dirs
(
additional_dirs
=
additional_directories
)
# generate a single combined license db with all licenses
licenses_db
=
load_licenses_from_multiple_dirs
(
builtin_license_data_dir
=
licenses_data_dir
,
additional_license_data_dirs
=
additional_license_dirs
,
with_deprecated
=
False
,
)
# if we have additional directories, extract the rules from them
additional_rule_dirs
=
get_rule_dirs
(
additional_dirs
=
additional_directories
)
validate_ignorable_clues
(
rule_directories
=
additional_rule_dirs
,
is_builtin
=
False
)
# then combine the rules in these additional directories with the rules in the original rules directory
rules
=
get_rules_from_multiple_dirs
(
licenses_db
=
licenses_db
,
additional_rules_data_dirs
=
additional_rule_dirs
,
builtin_rule_data_dir
=
rules_data_dir
,
)
legalese
=
common_license_words
spdx_tokens
=
set
(
get_all_spdx_key_tokens
(
licenses_db
))
license_tokens
=
set
(
get_license_tokens
())
# only skip licenses to be indexed
if
not
index_all_languages
:
rules
=
(
r
for
r
in
rules
if
r
.
language
==
'en'
)
return
LicenseIndex
(
rules
,
_legalese
=
legalese
,
_spdx_tokens
=
spdx_tokens
,
_license_tokens
=
license_tokens
,
_all_languages
=
index_all_languages
,
)
def
build_licensing
(
licenses_db
=
None
):
"""
Return a `license_expression.Licensing` objet built from a `licenses_db`
mapping of {key: License} or the standard license db.
"""
from
license_expression
import
LicenseSymbolLike
from
license_expression
import
Licensing
from
licensedcode
.
models
import
load_licenses
licenses_db
=
licenses_db
or
load_licenses
()
return
Licensing
(
symbols
=
(
LicenseSymbolLike
(
lic
)
for
lic
in
licenses_db
.
values
()))
def
build_spdx_symbols
(
licenses_db
=
None
):
"""
Return a mapping of {lowercased SPDX license key: LicenseSymbolLike} where
LicenseSymbolLike wraps a License object loaded from a `licenses_db` mapping
of {key: License} or the standard license db.
"""
from
license_expression
import
LicenseSymbolLike
from
licensedcode
.
models
import
load_licenses
licenses_db
=
licenses_db
or
load_licenses
()
licenses_by_spdx_key
=
get_licenses_by_spdx_key
(
licenses
=
licenses_db
.
values
(),
include_deprecated
=
False
,
lowercase_keys
=
True
,
include_other_spdx_license_keys
=
True
,
)
return
{
spdx
:
LicenseSymbolLike
(
lic
)
for
spdx
,
lic
in
licenses_by_spdx_key
.
items
()
}
def
get_licenses_by_spdx_key
(
licenses
=
None
,
include_deprecated
=
False
,
lowercase_keys
=
True
,
include_other_spdx_license_keys
=
False
,
):
"""
Return a mapping of {SPDX license id: License} where license is a License
object loaded from a `licenses` list of License or the standard
license db if not provided.
Optionally include deprecated if ``include_deprecated`` is True.
Optionally make the keys lowercase if ``lowercase_keys`` is True.
Optionally include the license "other_spdx_license_keys" if present and
``include_other_spdx_license_keys`` is True.
"""
from
licensedcode
.
models
import
load_licenses
if
not
licenses
:
licenses
=
load_licenses
().
values
()
licenses_by_spdx_key
=
{}
for
lic
in
licenses
:
if
not
(
lic
.
spdx_license_key
or
lic
.
other_spdx_license_keys
):
continue
if
lic
.
spdx_license_key
:
slk
=
lic
.
spdx_license_key
if
lowercase_keys
:
slk
=
slk
.
lower
()
existing
=
licenses_by_spdx_key
.
get
(
slk
)
if
existing
and
not
lic
.
is_deprecated
:
# temp hack for wharty ICU key!!
if
slk
not
in
(
'icu'
,
'ICU'
,):
raise
ValueError
(
f'Duplicated SPDX license key:
{
slk
!r
}
defined in '
f'
{
lic
.
key
!r
}
and
{
existing
!r
}
'
)
if
(
not
lic
.
is_deprecated
or
(
lic
.
is_deprecated
and
include_deprecated
)
):
licenses_by_spdx_key
[
slk
]
=
lic
if
include_other_spdx_license_keys
:
for
other_spdx
in
lic
.
other_spdx_license_keys
:
if
not
other_spdx
or
not
other_spdx
.
strip
():
continue
slk
=
other_spdx
if
lowercase_keys
:
slk
=
slk
.
lower
()
existing
=
licenses_by_spdx_key
.
get
(
slk
)
if
existing
:
raise
ValueError
(
f'Duplicated "other" SPDX license key:
{
slk
!r
}
defined '
f'in
{
lic
.
key
!r
}
and
{
existing
!r
}
'
)
licenses_by_spdx_key
[
slk
]
=
lic
return
licenses_by_spdx_key
def
build_unknown_spdx_symbol
(
licenses_db
=
None
):
"""
Return the unknown SPDX license symbol given a `licenses_db` mapping of
{key: License} or the standard license db.
"""
from
license_expression
import
LicenseSymbolLike
from
licensedcode
.
models
import
load_licenses
licenses_db
=
licenses_db
or
load_licenses
()
return
LicenseSymbolLike
(
licenses_db
[
'unknown-spdx'
])
def
get_cache
(
only_builtin
=
False
,
force
=
False
,
index_all_languages
=
False
,
additional_directory
=
None
):
"""
Return a LicenseCache either rebuilt, cached or loaded from disk.
If ``index_all_languages`` is True, include texts in all languages when
building the license index. Otherwise, only include the English license
texts and rules (the default)
"""
return
populate_cache
(
only_builtin
=
only_builtin
,
force
=
force
,
index_all_languages
=
index_all_languages
,
additional_directory
=
additional_directory
,
)
def
populate_cache
(
only_builtin
=
False
,
force
=
False
,
index_all_languages
=
False
,
additional_directory
=
None
):
"""
Return, load or build and cache a LicenseCache.
"""
global
_LICENSE_CACHE
if
force
or
not
_LICENSE_CACHE
:
_LICENSE_CACHE
=
LicenseCache
.
load_or_build
(
only_builtin
=
only_builtin
,
licensedcode_cache_dir
=
licensedcode_cache_dir
,
scancode_cache_dir
=
scancode_cache_dir
,
force
=
force
,
index_all_languages
=
index_all_languages
,
# used for testing only
timeout
=
LICENSE_INDEX_LOCK_TIMEOUT
,
additional_directory
=
additional_directory
,
)
return
_LICENSE_CACHE
def
load_cache_file
(
cache_file
):
"""
Return a LicenseCache loaded from ``cache_file``.
"""
with
open
(
cache_file
,
'rb'
)
as
lfc
:
# Note: weird but read() + loads() is much (twice++???) faster than load()
try
:
return
pickle
.
load
(
lfc
)
except
Exception
as
e
:
msg
=
(
'ERROR: Failed to load license cache (the file may be corrupted ?).
\n
'
f'Please delete "
{
cache_file
}
" and retry.
\n
'
'If the problem persists, copy this error message '
'and submit a bug report at https://github.com/nexB/scancode-toolkit/issues/'
)
raise
Exception
(
msg
)
from
e
def
get_index
(
only_builtin
=
False
,
force
=
False
,
index_all_languages
=
False
,
additional_directory
=
None
):
"""
Return and eventually build and cache a LicenseIndex.
"""
return
get_cache
(
only_builtin
=
only_builtin
,
force
=
force
,
index_all_languages
=
index_all_languages
,
additional_directory
=
additional_directory
).
index
get_cached_index
=
get_index
def
get_licenses_db
():
"""
Return a mapping of license key -> license object.
"""
return
get_cache
().
db
def
get_licensing
():
"""
Return a license_expression.Licensing objet built from the all the licenses.
"""
return
get_cache
().
licensing
def
get_unknown_spdx_symbol
():
"""
Return the unknown SPDX license symbol.
"""
return
get_cache
().
unknown_spdx_symbol
def
get_spdx_symbols
(
licenses_db
=
None
):
"""
Return a mapping of {lowercased SPDX license key: LicenseSymbolLike} where
LicenseSymbolLike wraps a License object
"""
if
licenses_db
:
return
build_spdx_symbols
(
licenses_db
)
return
get_cache
().
spdx_symbols
def
build_spdx_license_expression
(
license_expression
,
licensing
=
None
):
"""
Return an SPDX license expression from a ScanCode ``license_expression``
string.
For example::
>>> exp = "mit OR gpl-2.0 with generic-exception"
>>> spdx = "MIT OR GPL-2.0-only WITH LicenseRef-scancode-generic-exception"
>>> assert build_spdx_license_expression(exp) == spdx
"""
if
not
license_expression
:
return
if
not
licensing
:
licensing
=
get_licensing
()
validate_spdx_license_keys
(
license_expression
=
license_expression
,
licensing
=
licensing
)
parsed
=
licensing
.
parse
(
license_expression
)
return
parsed
.
render
(
template
=
'{symbol.wrapped.spdx_license_key}'
)
def
validate_spdx_license_keys
(
license_expression
,
licensing
):
"""
Raise InvalidLicenseKeyError for the cases where the there is no corresponding :
"""
from
licensedcode
.
models
import
load_licenses
license_keys
=
licensing
.
license_keys
(
license_expression
)
license_db
=
get_licenses_db
()
messages
=
[]
for
key
in
license_keys
:
if
not
type
(
key
)
==
str
:
msg
=
f"Invalid license key:
{
key
}
of type
{
type
(
key
)
}
, license key should be a string"
messages
.
append
(
msg
)
lic
=
license_db
.
get
(
key
,
None
)
if
not
lic
:
licenses
=
load_licenses
(
with_deprecated
=
True
)
if
licenses
.
get
(
key
,
None
):
msg
=
f"License key:
{
key
}
is deprecated license key in LicenseDB"
else
:
msg
=
f"License key:
{
key
}
is not a valid license key from LicenseDB"
messages
.
append
(
msg
)
parsed
=
licensing
.
parse
(
key
)
try
:
parsed
.
render
(
template
=
'{symbol.wrapped.spdx_license_key}'
)
except
AttributeError
:
msg
=
f"Error rendering SPDX license key for:
{
key
}
"
messages
.
append
(
msg
)
pass
if
messages
:
raise
InvalidLicenseKeyError
(
f"ERROR in parsing license_expression:
{
license_expression
}
: type:
{
type
(
license_expression
)
}
:
{
messages
}
"
)
class
InvalidLicenseKeyError
(
Exception
):
pass
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