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geometry/example/01_point_example.cpp at develop · boostorg/geometry · GitHub
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//
Boost.Geometry (aka GGL, Generic Geometry Library)
//
Copyright (c) 2007-2012 Barend Gehrels, Amsterdam, the Netherlands.
//
Copyright (c) 2008-2012 Bruno Lalande, Paris, France.
//
Copyright (c) 2009-2012 Mateusz Loskot, London, UK.
//
Use, modification and distribution is subject to the Boost Software License,
//
Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at
//
http://www.boost.org/LICENSE_1_0.txt)
//
//
Point Example - showing different type of points
#
include
<
iostream
>
#
include
<
boost/geometry/geometry.hpp
>
#
include
<
boost/geometry/geometries/point_xy.hpp
>
#
include
<
boost/geometry/geometries/adapted/boost_tuple.hpp
>
#
include
<
boost/geometry/geometries/adapted/c_array.hpp
>
#
include
<
boost/geometry/geometries/adapted/boost_array.hpp
>
#
include
<
boost/geometry/geometries/adapted/boost_polygon/point.hpp
>
BOOST_GEOMETRY_REGISTER_C_ARRAY_CS
(cs::cartesian)
BOOST_GEOMETRY_REGISTER_BOOST_ARRAY_CS
(cs::cartesian)
BOOST_GEOMETRY_REGISTER_BOOST_TUPLE_CS
(cs::cartesian)
int
main
()
{
using
namespace
boost
::geometry
;
//
Boost.Geometry contains several point types:
//
1: its own generic type
model::point<
double
,
2
, cs::cartesian> pt1;
//
2: its own type targetted to Cartesian (x,y) coordinates
model::d2::point_xy<
double
> pt2;
//
3: it supports Boost tuple's
boost::tuple<
double
,
double
> pt3;
//
4: it supports normal arrays
double
pt4[
2
];
//
5: it supports arrays-as-points from Boost.Array
boost::array<
double
,
2
> pt5;
//
6: it supports points from Boost.Polygon
boost::polygon::point_data<
double
> pt6;
//
7: in the past there was a typedef point_2d
//
But users are now supposted to do that themselves:
typedef
model::d2::point_xy<
double
> point_2d;
point_2d pt7;
//
7: there are more variants, and you can create your own.
//
(see therefore the custom_point example)
//
All these types are handled the same way. We show here
//
assigning them and calculating distances.
assign_values
(pt1,
1
,
1
);
assign_values
(pt2,
2
,
2
);
assign_values
(pt3,
3
,
3
);
assign_values
(pt4,
4
,
4
);
assign_values
(pt5,
5
,
5
);
assign_values
(pt6,
6
,
6
);
assign_values
(pt7,
7
,
7
);
double
d1 =
distance
(pt1, pt2);
double
d2 =
distance
(pt3, pt4);
double
d3 =
distance
(pt5, pt6);
std::cout <<
"
Distances:
"
<< d1 <<
"
and
"
<< d2 <<
"
and
"
<< d3 << std::endl;
//
(in case you didn't note, distances can be calculated
//
from points with different point-types)
//
Several ways of construction and setting point values
//
1: default, empty constructor, causing no initialization at all
model::d2::point_xy<
double
> p1;
//
2: as shown above, assign_values
model::d2::point_xy<
double
> p2;
assign_values
(p2,
1
,
1
);
//
3: using "set" function
//
set uses the concepts behind, such that it can be applied for
//
every point-type (like assign_values)
model::d2::point_xy<
double
> p3;
set<
0
>(p3,
1
);
set<
1
>(p3,
1
);
//
set<2>(p3, 1); //will result in compile-error
//
3: for any point type, and other geometry objects:
//
there is the "make" object generator
//
(this one requires to specify the point-type).
model::d2::point_xy<
double
> p4 = make<model::d2::point_xy<
double
> >(
1
,
1
);
//
5: for the d2::point_xy<...> type only: constructor with two values
model::d2::point_xy<
double
>
p5
(
1
,
1
);
//
6: for boost tuples you can of course use make_tuple
//
Some ways of getting point values
//
1: using the "get" function following the concepts behind
std::cout << get<
0
>(p2) <<
"
,
"
<< get<
1
>(p2) << std::endl;
//
2: for point_xy only
std::cout << p2.
x
() <<
"
,
"
<< p2.
y
() << std::endl;
//
3: using boost-tuples you of course can boost-tuple-methods
std::cout << pt3.
get
<
0
>() <<
"
,
"
<< pt3.
get
<
1
>() << std::endl;
//
4: Boost.Geometry supports various output formats, e.g. DSV
//
(delimiter separated values)
std::cout <<
dsv
(pt3) << std::endl;
//
5. or wkt
std::cout <<
wkt
(p4) << (
equals
(p4, p5) ?
"
equals
"
:
"
don't equals
"
) <<
wkt
(p5) << std::endl;
//
There are 3-dimensional points too
model::point<
double
,
3
, cs::cartesian> d3a, d3b;
assign_values
(d3a,
1
,
2
,
3
);
assign_values
(d3b,
4
,
5
,
6
);
d3 =
distance
(d3a, d3b);
//
Other examples show other types of points, geometries and more algorithms
return
0
;
}
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