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//
Boost.Geometry (aka GGL, Generic Geometry Library)
//
Copyright (c) 2007-2012 Barend Gehrels, Amsterdam, the Netherlands.
//
Copyright (c) 2008-2012 Bruno Lalande, Paris, France.
//
Copyright (c) 2009-2012 Mateusz Loskot, London, UK.
//
Use, modification and distribution is subject to the Boost Software License,
//
Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at
//
http://www.boost.org/LICENSE_1_0.txt)
//
//
Linestring Example
#
include
<
algorithm
>
//
for reverse, unique
#
include
<
iostream
>
#
include
<
iterator
>
#
include
<
utility
>
#
include
<
vector
>
#
include
<
boost/geometry/geometry.hpp
>
#
include
<
boost/geometry/geometries/linestring.hpp
>
#
include
<
boost/geometry/geometries/point_xy.hpp
>
#
include
<
boost/geometry/geometries/polygon.hpp
>
//
Optional includes and defines to handle c-arrays as points, std::vectors as linestrings
#
include
<
boost/geometry/geometries/register/linestring.hpp
>
#
include
<
boost/geometry/geometries/adapted/c_array.hpp
>
BOOST_GEOMETRY_REGISTER_C_ARRAY_CS
(cs::cartesian)
BOOST_GEOMETRY_REGISTER_LINESTRING_TEMPLATED
(std::vector)
BOOST_GEOMETRY_REGISTER_LINESTRING_TEMPLATED
(std::deque)
template
<
typename
P>
inline
void
translate_function
(P& p)
{
p.
x
(p.
x
() +
100.0
);
}
template
<
typename
P>
struct
scale_functor
{
inline
void
operator
()(P& p)
{
p.
x
(p.
x
() *
1000.0
);
p.
y
(p.
y
() *
1000.0
);
}
};
template
<
typename
Point>
struct
round_coordinates
{
typedef
typename
boost::geometry::coordinate_type<Point>::type coordinate_type;
coordinate_type m_factor;
inline
round_coordinates
(coordinate_type
const
& factor)
: m_factor(factor)
{}
template
<
int
Dimension>
inline
void
round
(Point& p)
{
coordinate_type c = boost::geometry::get<Dimension>(p) / m_factor;
int
rounded = c;
boost::geometry::set<Dimension>(p,
coordinate_type
(rounded) * m_factor);
}
inline
void
operator
()(Point& p)
{
round<
0
>(p);
round<
1
>(p);
}
};
int
main
(
void
)
{
using
namespace
boost
::geometry
;
//
Define a linestring, which is a vector of points, and add some points
//
(we add them deliberately in different ways)
typedef
model::d2::point_xy<
double
> point_2d;
typedef
model::linestring<point_2d> linestring_2d;
linestring_2d ls;
//
points can be created using "make" and added to a linestring using the std:: "push_back"
ls.
push_back
(make<point_2d>(
1.1
,
1.1
));
//
points can also be assigned using "assign_values" and added to a linestring using "append"
point_2d lp;
assign_values
(lp,
2.5
,
2.1
);
append
(ls, lp);
//
Lines can be streamed using DSV (delimiter separated values)
std::cout <<
dsv
(ls) << std::endl;
//
The bounding box of linestrings can be calculated
typedef
model::box<point_2d> box_2d;
box_2d b;
envelope
(ls, b);
std::cout <<
dsv
(b) << std::endl;
//
The length of the line can be calulated
std::cout <<
"
length:
"
<<
length
(ls) << std::endl;
//
All things from std::vector can be called, because a linestring is a vector
std::cout <<
"
number of points 1:
"
<< ls.
size
() << std::endl;
//
All things from boost ranges can be called because a linestring is considered as a range
std::cout <<
"
number of points 2:
"
<<
boost::size
(ls) << std::endl;
//
Generic function from geometry/OGC delivers the same value
std::cout <<
"
number of points 3:
"
<<
num_points
(ls) << std::endl;
//
The distance from a point to a linestring can be calculated
point_2d
p
(
1.9
,
1.2
);
std::cout <<
"
distance of
"
<<
dsv
(p)
<<
"
to line:
"
<<
distance
(p, ls) << std::endl;
//
A linestring is a vector. However, some algorithms consider "segments",
//
which are the line pieces between two points of a linestring.
double
d =
distance
(p, model::segment<point_2d >(ls.
front
(), ls.
back
()));
std::cout <<
"
distance:
"
<< d << std::endl;
//
Add some three points more, let's do it using a classic array.
//
(See documentation for picture of this linestring)
const
double
c[][
2
] = { {
3.1
,
3.1
}, {
4.9
,
1.1
}, {
3.1
,
1.9
} };
append
(ls, c);
std::cout <<
"
appended:
"
<<
dsv
(ls) << std::endl;
//
Output as iterator-pair on a vector
{
std::vector<point_2d> v;
std::copy
(ls.
begin
(), ls.
end
(),
std::back_inserter
(v));
std::cout
<<
"
as vector:
"
<<
dsv
(v)
<< std::endl;
}
//
All algorithms from std can be used: a linestring is a vector
std::reverse
(ls.
begin
(), ls.
end
());
std::cout <<
"
reversed:
"
<<
dsv
(ls) << std::endl;
std::reverse
(
boost::begin
(ls),
boost::end
(ls));
//
The other way, using a vector instead of a linestring, is also possible
std::vector<point_2d>
pv
(ls.
begin
(), ls.
end
());
std::cout <<
"
length:
"
<<
length
(pv) << std::endl;
//
If there are double points in the line, you can use unique to remove them
//
So we add the last point, print, make a unique copy and print
{
//
(sidenote, we have to make copies, because
//
ls.push_back(ls.back()) often succeeds but
//
IS dangerous and erroneous!
point_2d last = ls.
back
(), first = ls.
front
();
ls.
push_back
(last);
ls.
insert
(ls.
begin
(), first);
}
std::cout <<
"
extra duplicate points:
"
<<
dsv
(ls) << std::endl;
{
linestring_2d ls_copy;
std::unique_copy
(ls.
begin
(), ls.
end
(),
std::back_inserter
(ls_copy),
boost::geometry::equal_to<point_2d>());
ls = ls_copy;
std::cout <<
"
uniquecopy:
"
<<
dsv
(ls) << std::endl;
}
//
Lines can be simplified. This removes points, but preserves the shape
linestring_2d ls_simplified;
simplify
(ls, ls_simplified,
0.5
);
std::cout <<
"
simplified:
"
<<
dsv
(ls_simplified) << std::endl;
//
for_each:
//
1) Lines can be visited with std::for_each
//
2) for_each_point is also defined for all geometries
//
3) for_each_segment is defined for all geometries to all segments
//
4) loop is defined for geometries to visit segments
//
with state apart, and to be able to break out (not shown here)
{
linestring_2d lscopy = ls;
std::for_each
(lscopy.
begin
(), lscopy.
end
(), translate_function<point_2d>);
for_each_point
(lscopy, scale_functor<point_2d>());
for_each_point
(lscopy, translate_function<point_2d>);
std::cout <<
"
modified line:
"
<<
dsv
(lscopy) << std::endl;
}
//
Lines can be clipped using a clipping box. Clipped lines are added to the output iterator
box_2d
cb
(
point_2d
(
1.5
,
1.5
),
point_2d
(
4.5
,
2.5
));
std::vector<linestring_2d> clipped;
intersection
(cb, ls, clipped);
//
Also possible: clip-output to a vector of vectors
std::vector<std::vector<point_2d> > vector_out;
intersection
(cb, ls, vector_out);
std::cout <<
"
clipped output as vector:
"
<< std::endl;
for
(std::vector<std::vector<point_2d> >::const_iterator it
= vector_out.
begin
(); it != vector_out.
end
(); ++it)
{
std::cout <<
dsv
(*it) << std::endl;
}
//
Calculate the convex hull of the linestring
model::polygon<point_2d> hull;
convex_hull
(ls, hull);
std::cout <<
"
Convex hull:
"
<<
dsv
(hull) << std::endl;
//
All the above assumed 2D Cartesian linestrings. 3D is possible as well
//
Let's define a 3D point ourselves, this time using 'float'
typedef
model::point<
float
,
3
, cs::cartesian> point_3d;
model::linestring<point_3d> line3;
line3.
push_back
(make<point_3d>(
1
,
2
,
3
));
line3.
push_back
(make<point_3d>(
4
,
5
,
6
));
line3.
push_back
(make<point_3d>(
7
,
8
,
9
));
//
Not all algorithms work on 3d lines. For example convex hull does NOT.
//
But, for example, length, distance, simplify, envelope and stream do.
std::cout <<
"
3D: length:
"
<<
length
(line3) <<
"
line:
"
<<
dsv
(line3) << std::endl;
//
With DSV you can also use other delimiters, e.g. JSON style
std::cout <<
"
JSON:
"
<<
dsv
(ls,
"
,
"
,
"
[
"
,
"
]
"
,
"
,
"
,
"
[
"
,
"
]
"
)
<< std::endl;
return
0
;
}
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