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| Viewing: https://en.wikipedia.org/wiki/JavaFX_Mobile |
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| Features |
| WebView |
| 3D |
| JavaFX Mobile |
| Components |
| Modules |
| Bibliography |
| JavaFX | |
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| Developer | Oracle Corporation |
| Release | December 4, 2008;17 years ago (2008-12-04) |
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FeatureseditJavaFX 1.1 was based on the concept of a "common profile" that is intended to span across all devices supported by JavaFX. This approach makes it possible for developers to use a common programming model while building an application targeted for both desktop and mobile devices and to share much of the code, graphics assets and content between desktop and mobile versions. To address the need for tuning applications on a specific class of devices, the JavaFX 1.1 platform includes APIs that are desktop or mobile-specific. For example, the JavaFX Desktop profile includes Swing and advanced visual effects. JavaFX places all its symbols in the namespace javafx. For the end user, the "Drag-to-Install" feature enables them to drag a JavaFX widget - an application residing in a website - and drop it onto their desktop. The application will not lose its state or context even after the browser is closed. An application can also be re-launched by clicking on a shortcut that gets created automatically on the user's desktop. This behavior is enabled out-of-the-box by the Java applet mechanism since the Java 6u10 update, and is leveraged by JavaFX from the underlying Java layer. Sun touts "Drag-to-Install" as opening up of a new distribution model and allowing developers to "break away from the browser". JavaFX 1.x included a set of plug-ins for Adobe Photoshop and Illustrator that enable advanced graphics to be integrated directly into JavaFX applications. The plug-ins generate JavaFX Script code that preserves the layers and structure of the graphics. Developers can then add animation or effects to the static graphics imported. There is also an SVG graphics converter tool (also known as Media Factory) that allows for importing graphics and previewing assets after the conversion to JavaFX format. Before version 2.0 of JavaFX, developers used a statically typed, declarative language called JavaFX Script to build JavaFX applications. Because JavaFX Script was compiled to Java bytecode, programmers could also use Java code instead. JavaFX applications before 2.0 could run on any desktop that could run Java SE, just like it is with the current versions. JavaFX 2.0 and later is implemented as a Java library, and applications using JavaFX are written in normal Java code. The scripting language was discontinued by Oracle, however the development of it continued for a few years in the Visage project, finally ending in 2013. Sun Microsystems licensed a custom typeface called Amble for use on JavaFX-powered devices. The font family was designed by mobile user interface design specialist Punchcut and is available as part of the JavaFX SDK 1.3 Release. WebVieweditWebView, the embedded web browser component, uses the WebKit browser engine. It supports the usual HTML5 features such as canvas, media, meter, progress, details and summary tags as well as MathML, SVG, JavaScript and CSS. WebAssembly support is not enabled. 3DeditSince JavaFX 8, JavaFX has had 3D capablilities, such as dynamic lights, basic shapes, meshes, texture mapping, et cetera. these components can be integrated into scenes and subscenes. JavaFX MobileeditComponentseditThe JavaFX platform includes the following components:
ModuleseditJavaFX is split into the following modules.
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