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| Viewing: https://en.wikipedia.org/wiki/Java_OpenGL |
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| Design |
| Status and standardization |
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| JOGL | |
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| Developer | JogAmp Community |
DesigneditThe base OpenGL C API, as well as its associated Windowing API, are accessed in JOGL via Java Native Interface (JNI) calls. As such, the underlying system must support OpenGL for JOGL to work. JOGL differs from some other Java OpenGL wrapper libraries in that it merely exposes the procedural OpenGL API via methods on a few classes, rather than trying to map OpenGL functionality onto the object-oriented programming paradigm. Indeed, most of the JOGL code is autogenerated from the OpenGL C header files via a conversion tool named GlueGen, which was programmed specifically to facilitate the creation of JOGL. Status and standardizationedit
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