ResourceRef
A WritableResource created through the resource function.
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API
interface ResourceRef<T> extends WritableResource<T> { hasValue(this: T extends undefined ? this : never): this is ResourceRef<Exclude<T, undefined>>; hasValue(): boolean; destroy(): void; readonly override value: WritableSignal<T>; override set(value: T): void; override update(updater: (value: T) => T): void; override asReadonly(): Resource<T>; override reload(): boolean; readonly override status: Signal<ResourceStatus>; readonly override error: Signal<Error | undefined>; readonly override isLoading: Signal<boolean>; readonly override snapshot: Signal<ResourceSnapshot<T>>;}
hasValue
this is ResourceRef<Exclude<T, undefined>>T extends undefined ? this : neverthis is ResourceRef<Exclude<T, undefined>>destroy
voidManually destroy the resource, which cancels pending requests and returns it to idle state.
voidreload
booleanInstructs the resource to re-load any asynchronous dependency it may have.
Note that the resource will not enter its reloading state until the actual backend request is made.
booleantrue if a reload was initiated, false if a reload was unnecessary or unsupported
status
Signal<ResourceStatus>The current status of the Resource, which describes what the resource is currently doing and
what can be expected of its value.
error
Signal<Error | undefined>When in the error state, this returns the last known error from the Resource.
isLoading
Signal<boolean>Whether this resource is loading a new value (or reloading the existing one).
snapshot
Signal<ResourceSnapshot<T>>The current state of this resource, represented as a ResourceSnapshot.