Sampler object that defines how Allocations can be read as textures within a
kernel. Samplers are used in conjunction with the rsSample runtime
function to return values from normalized coordinates.
Any Allocation used with a Sampler must have been created with Allocation.USAGE_GRAPHICS_TEXTURE; using a Sampler on
an Allocation that was not created with Allocation.USAGE_GRAPHICS_TEXTURE is undefined.
Nested classes |
class |
Sampler.Builder
Builder for creating non-standard samplers.
|
Inherited methods |
From class
android.renderscript.BaseObj
void
|
destroy()
Frees any native resources associated with this object.
|
boolean
|
equals(Object obj)
Compare the current BaseObj with another BaseObj for equality.
|
void
|
finalize()
Called by the garbage collector on an object when garbage collection
determines that there are no more references to the object.
|
String
|
getName()
|
int
|
hashCode()
Calculates the hash code value for a BaseObj.
|
void
|
setName(String name)
setName assigns a name to an object.
|
|
From class
java.lang.Object
Object
|
clone()
Creates and returns a copy of this object.
|
boolean
|
equals(Object obj)
Indicates whether some other object is "equal to" this one.
|
void
|
finalize()
Called by the garbage collector on an object when garbage collection
determines that there are no more references to the object.
|
final
Class<?>
|
getClass()
Returns the runtime class of this Object.
|
int
|
hashCode()
Returns a hash code value for the object.
|
final
void
|
notify()
Wakes up a single thread that is waiting on this object's
monitor.
|
final
void
|
notifyAll()
Wakes up all threads that are waiting on this object's monitor.
|
String
|
toString()
Returns a string representation of the object.
|
final
void
|
wait(long timeoutMillis, int nanos)
Causes the current thread to wait until it is awakened, typically
by being notified or interrupted, or until a
certain amount of real time has elapsed.
|
final
void
|
wait(long timeoutMillis)
Causes the current thread to wait until it is awakened, typically
by being notified or interrupted, or until a
certain amount of real time has elapsed.
|
final
void
|
wait()
Causes the current thread to wait until it is awakened, typically
by being notified or interrupted.
|
|
Public methods
CLAMP_LINEAR
public static Sampler CLAMP_LINEAR (RenderScript rs)
Retrieve a sampler with min and mag set to linear and wrap modes set to
clamp.
| Parameters |
rs |
RenderScript: Context to which the sampler will belong. |
CLAMP_LINEAR_MIP_LINEAR
public static Sampler CLAMP_LINEAR_MIP_LINEAR (RenderScript rs)
Retrieve a sampler with mag set to linear, min linear mipmap linear, and
wrap modes set to clamp.
| Parameters |
rs |
RenderScript: Context to which the sampler will belong. |
CLAMP_NEAREST
public static Sampler CLAMP_NEAREST (RenderScript rs)
Retrieve a sampler with min and mag set to nearest and wrap modes set to
clamp.
| Parameters |
rs |
RenderScript: Context to which the sampler will belong. |
MIRRORED_REPEAT_LINEAR
public static Sampler MIRRORED_REPEAT_LINEAR (RenderScript rs)
Retrieve a sampler with min and mag set to linear and wrap modes set to
mirrored repeat.
| Parameters |
rs |
RenderScript: Context to which the sampler will belong. |
MIRRORED_REPEAT_LINEAR_MIP_LINEAR
public static Sampler MIRRORED_REPEAT_LINEAR_MIP_LINEAR (RenderScript rs)
Retrieve a sampler with min and mag set to linear and wrap modes set to
mirrored repeat.
| Parameters |
rs |
RenderScript: Context to which the sampler will belong. |
MIRRORED_REPEAT_NEAREST
public static Sampler MIRRORED_REPEAT_NEAREST (RenderScript rs)
Retrieve a sampler with min and mag set to nearest and wrap modes set to
mirrored repeat.
| Parameters |
rs |
RenderScript: Context to which the sampler will belong. |
WRAP_LINEAR
public static Sampler WRAP_LINEAR (RenderScript rs)
Retrieve a sampler with min and mag set to linear and wrap modes set to
wrap.
| Parameters |
rs |
RenderScript: Context to which the sampler will belong. |
WRAP_LINEAR_MIP_LINEAR
public static Sampler WRAP_LINEAR_MIP_LINEAR (RenderScript rs)
Retrieve a sampler with mag set to linear, min linear mipmap linear, and
wrap modes set to wrap.
| Parameters |
rs |
RenderScript: Context to which the sampler will belong. |
WRAP_NEAREST
public static Sampler WRAP_NEAREST (RenderScript rs)
Retrieve a sampler with min and mag set to nearest and wrap modes set to
wrap.
| Parameters |
rs |
RenderScript: Context to which the sampler will belong. |
getAnisotropy
public float getAnisotropy ()
| Returns |
float |
anisotropy setting for the sampler |
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Last updated 2026-08-03 UTC.
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