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This feature is well established and works across many devices and browser versions. Its been available across browsers since July 2015.
The set() method of WeakMap instances adds a new entry with a specified key and value to this WeakMap, or updates an existing entry if the key already exists.
const weakmap = new WeakMap();
const object1 = {};
const object2 = {};
weakmap.set(object1, "foo");
weakmap.set(object2, "bar");
console.log(weakmap.get(object1));
// Expected output: "foo"
console.log(weakmap.get(object2));
// Expected output: "bar"
set(key, value)
keyThe key of the entry to add to or modify within the WeakMap object. Must be either an object or a non-registered symbol. Object keys are compared by reference, not by value.
valueThe value of the entry to add to or modify within the WeakMap object. Can be any value.
The WeakMap object.
TypeErrorThrown if key is not an object or a non-registered symbol.
const wm = new WeakMap();
const obj = {};
// Add new elements to the WeakMap
wm.set(obj, "foo").set(window, "bar"); // chainable
// Update an element in the WeakMap
wm.set(obj, "baz");
// Using a non-registered symbol as key
const sym = Symbol("foo");
wm.set(sym, "baz");
wm.set(Symbol.iterator, "qux");
| Specification |
|---|
| ECMAScript 2027 LanguageSpecification # sec-weakmap.prototype.set |
This page was last modified on Sep 22, 2025 by MDN contributors.
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