[ Web Proxy ]
URL:
Viewing: https://docs.unity3d.com/ScriptReference/AndroidPreferredInstallLocation.html [Back]  [Original]

Unity - Scripting API: AndroidPreferredInstallLocation
Version: Unity 6.5 (6000.5)
    • Supported
    • Legacy
    LanguageEnglish
    • C#

    AndroidPreferredInstallLocation

    enumeration

    Suggest a change

    Success!

    Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

    Close

    Submission failed

    For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

    Close
    Your name Your email Suggestion* Submit suggestion

    Cancel

    Description

    Options for preferred storage location for the application installation on Android devices.

    These options indicate whether the application should be installed on an internal or external storage of the Android device. You can pass a value from this enum to PlayerSettings.Android.preferredInstallLocation.

    using UnityEngine;
    using UnityEditor;
    using UnityEditor.Build;

    public class PreferredInstallLocationSample : MonoBehaviour { [MenuItem("Build/Preferred Install Location Sample")] static void BuildPreferredInstallLocationSample() { PlayerSettings.SetScriptingBackend(NamedBuildTarget.Android, ScriptingImplementation.IL2CPP); PlayerSettings.Android.targetArchitectures = AndroidArchitecture.ARM64;

    // Set preferredInstallLocation to PreferExternal // This allows your app to be installed on external storage (SD card) PlayerSettings.Android.preferredInstallLocation = AndroidPreferredInstallLocation.PreferExternal;

    var options = new BuildPlayerOptions(); options.scenes = new[] { "Assets/Scenes/SampleScene.unity" }; options.locationPathName = "Build/AndroidBuild.apk"; options.target = BuildTarget.Android; options.targetGroup = BuildTargetGroup.Android; BuildPipeline.BuildPlayer(options); } }

    Properties

    Property Description
    AutoThe Android OS determines the install location. The application doesn't have any preferences.
    PreferExternalPrefers application installation on external storage, if available.
    ForceInternalForces the application to install into internal memory.

    Web Proxy Viewer  |  New URL  |  Original Page