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Unity - Scripting API: AnimationUtility.GetObjectReferenceCurveBindings
Version: Unity 6.5 (6000.5)
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    AnimationUtility.GetObjectReferenceCurveBindings

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    Declaration

    public static EditorCurveBinding[] GetObjectReferenceCurveBindings(AnimationClip clip);

    Description

    Retrieves the object reference curve bindings stored in the animation clip.

    Use this method to find which object reference properties are animatable.

    Unity has two types of animation: float curve and object reference curve. A float curve is a classic curve that animates a float property over time. An object reference curve is a construct that animates an object reference property over time.

    This method only retrieves the object reference curve bindings. See AnimationUtility.GetCurveBindings for float curves.

    using UnityEditor;
    using UnityEngine;

    // Editor window for listing all object reference curves in an animation clip public class ClipInfo : EditorWindow { private AnimationClip clip;

    [MenuItem("Window/Clip Info")] static void Init() { GetWindow(typeof(ClipInfo)); }

    public void OnGUI() { clip = EditorGUILayout.ObjectField("Clip", clip, typeof(AnimationClip), false) as AnimationClip;

    EditorGUILayout.LabelField("Object reference curves:"); if (clip != null) { foreach (var binding in AnimationUtility.GetObjectReferenceCurveBindings(clip)) { ObjectReferenceKeyframe[] keyframes = AnimationUtility.GetObjectReferenceCurve(clip, binding); EditorGUILayout.LabelField(binding.path + "/" + binding.propertyName + ", Keys: " + keyframes.Length); } } } }

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