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Unity - Scripting API: AnimationUtility.GetObjectReferenceValue
Version: Unity 6.5 (6000.5)
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    AnimationUtility.GetObjectReferenceValue

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    Declaration

    public static bool GetObjectReferenceValue(GameObject root, EditorCurveBinding binding, out Object data);

    Parameters

    Parameter Description
    root The root GameObject of the animated hierarchy.
    binding The binding that defines the path and the properties of the value.
    data The resulting object value, if a value exists.

    Returns

    bool Returns True if the value exists. False otherwise.

    Description

    Retrieves the object value that the binding points to.

    Use this method when recording keyframes.


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