[ Web Proxy ]
URL:
Viewing: https://docs.unity3d.com/ScriptReference/Animations.AnimatorStateMachine.AddAnyStateTransition.html [Back]  [Original]

Unity - Scripting API: Animations.AnimatorStateMachine.AddAnyStateTransition
Version: Unity 6.5 (6000.5)
    • Supported
    • Legacy
    LanguageEnglish
    • C#

    AnimatorStateMachine.AddAnyStateTransition

    Suggest a change

    Success!

    Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

    Close

    Submission failed

    For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

    Close
    Your name Your email Suggestion* Submit suggestion

    Cancel

    Declaration

    public AnimatorStateTransition AddAnyStateTransition(AnimatorState destinationState);

    Declaration

    public AnimatorStateTransition AddAnyStateTransition(AnimatorStateMachine destinationStateMachine);

    Parameters

    Parameter Description
    destinationState The destination state.
    destinationStateMachine The destination statemachine.

    Description

    Utility function to add an AnyState transition to the specified state or statemachine.

    The transition asset that is created is added as a sub asset of the state machine. Its important that AnyStateTransitions are added to the root state machine. AnyStateTranistions added to a sub state machine will be discarded at runtime. This function pushes an Undo operation.


    Web Proxy Viewer  |  New URL  |  Original Page