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Unity - Scripting API: Animations.AnimatorStateMachine.AddStateMachine
Version: Unity 6.5 (6000.5)
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    AnimatorStateMachine.AddStateMachine

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    Declaration

    public AnimatorStateMachine AddStateMachine(string name);

    Declaration

    public AnimatorStateMachine AddStateMachine(string name, Vector3 position);

    Parameters

    Parameter Description
    name The name of the new state machine.
    position The position of the state machine node.

    Returns

    AnimatorStateMachine The newly created AnimatorStateMachine state machine.

    Description

    Utility function to add a state machine to the state machine.

    The state machine asset that is created is added as a sub asset of the state machine.
    An example showing usage of this API can be found at the AnimatorController page.


    Declaration

    public void AddStateMachine(AnimatorStateMachine stateMachine, Vector3 position);

    Parameters

    Parameter Description
    stateMachine The state machine to add.
    position The position of the state machine node.

    Description

    Utility function to add a state machine to the state machine.

    This function pushes an Undo operation.


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