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Unity - Scripting API: Animator.PlayInFixedTime
Version: Unity 6.5 (6000.5)
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    LanguageEnglish
    • C#

    Animator.PlayInFixedTime

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    Declaration

    public void PlayInFixedTime(string stateName, int layer = -1, float fixedTime = float.NegativeInfinity);

    Declaration

    public void PlayInFixedTime(int stateNameHash, int layer = -1, float fixedTime = float.NegativeInfinity);

    Parameters

    Parameter Description
    stateName The state name.
    stateNameHash The state hash name. If stateNameHash is 0, it changes the current state time.
    layer The layer index. If layer is -1, it plays the first state with the given state name or hash.
    fixedTime The time offset (in seconds).

    Description

    Plays a state.

    When you specify a state name, or the string used to generate a hash, it should include the name of the parent layer. For example, if you have a Run state in the Base Layer, the name is Base Layer.Run. When you use the stateName parameter, this method calls Animator.StringToHash internally. If you use this method with the same stateName often, precompute the hash and use the stateHashName parameter to improve performance.

    Additional resources: Animator.StringToHash for how to get a hash from the name.


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