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Unity - Scripting API: Application.dataPath
Version: Unity 6.5 (6000.5)
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    Application.dataPath

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    public static string dataPath;

    Description

    Contains the path to the game data folder on the target device (Read Only).

    The value depends on which platform you are running on:

    Unity Editor: <path to project folder>/Assets

    Mac player: <path to player app bundle>/Contents

    iOS player: <path to player app bundle>/<AppName.app>/Data (this folder is read only, use Application.persistentDataPath to save data).

    Win/Linux player: <path to executablename_Data folder> (note that most Linux installations will be case-sensitive!)

    WebGL: The absolute url to the player data file folder (without the actual data file name)

    Android: Normally it points directly to the APK. If you are running a split binary build, it points to the OBB instead.

    UWP Apps: The absolute path to the player data folder (this folder is read only, use Application.persistentDataPath to save data)

    Note that the string returned on a PC will use a forward slash as a folder separator.

    For any unlisted platform, run the example script on the target platform to find the dataPath location in the debug log.

    //Attach this script to a GameObject
    //This script outputs the Applications path to the Console
    //Run this on the target device to find the application data path for the platform
    using UnityEngine;

    public class Example : MonoBehaviour { string m_Path;

    void Start() { //Get the path of the Game data folder m_Path = Application.dataPath;

    //Output the Game data path to the console Debug.Log("dataPath : " + m_Path); } }

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