[ Web Proxy ]
URL:
Viewing: https://docs.unity3d.com/ScriptReference/AssemblyReloadEvents.html [Back]  [Original]

Unity - Scripting API: AssemblyReloadEvents
Version: Unity 6.5 (6000.5)
    • Supported
    • Legacy
    LanguageEnglish
    • C#

    AssemblyReloadEvents

    class in UnityEditor

    Suggest a change

    Success!

    Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

    Close

    Submission failed

    For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

    Close
    Your name Your email Suggestion* Submit suggestion

    Cancel

    Description

    This class has event dispatchers for assembly reload events.

    using UnityEditor;
    using UnityEngine;

    public class MyWindow : EditorWindow { [MenuItem("Test/Show My Window")] static void Init() { GetWindow<MyWindow>(); }

    void OnEnable() { AssemblyReloadEvents.beforeAssemblyReload += OnBeforeAssemblyReload; AssemblyReloadEvents.afterAssemblyReload += OnAfterAssemblyReload; }

    void OnDisable() { AssemblyReloadEvents.beforeAssemblyReload -= OnBeforeAssemblyReload; AssemblyReloadEvents.afterAssemblyReload -= OnAfterAssemblyReload; }

    public void OnBeforeAssemblyReload() { Debug.Log("Before Assembly Reload"); }

    public void OnAfterAssemblyReload() { Debug.Log("After Assembly Reload"); } }

    Events

    Event Description
    afterAssemblyReloadThis event is dispatched just after Unity have reloaded all assemblies.
    beforeAssemblyReloadThis event is dispatched just before Unity reloads all assemblies.

    Delegates

    Delegate Description
    AssemblyReloadCallbackDelegate used for assembly reload events.

    Web Proxy Viewer  |  New URL  |  Original Page