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Unity - Scripting API: AssetDatabase.Contains
Version: Unity 6.5 (6000.5)
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    AssetDatabase.Contains

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    Declaration

    public static bool Contains(Object obj);

    Declaration

    public static bool Contains(EntityId entityId);
    Obsolete Please use Contains(EntityId) with the EntityId type instead.

    Declaration

    public static bool Contains(int instanceID);

    Parameters

    Parameter Description
    obj The asset object to check.
    entityId The EntityID of an asset to check.
    instanceID The InstanceID of an asset to check.

    Returns

    bool Returns true if the object, EntityID, or InstanceID corresponds to a file in the Assets folder. Otherwise, returns false.

    Description

    Checks whether a given object is an asset.

    using UnityEditor;
    using UnityEngine;

    public class AssetDatabaseExamples : MonoBehaviour { [MenuItem("AssetDatabase/Contains Example")] static void ContainsExample() { //Material is created in memory and the Asset Database does not know about it var material = new Material(Shader.Find("Specular")); Debug.Log(AssetDatabase.Contains(material)); //Output will be false //Material is then saved to disk as an asset and therefore Asset Database knows that it exists AssetDatabase.CreateAsset(material, "Assets/Materials/MyMaterial.mat"); Debug.Log(AssetDatabase.Contains(material)); //Output will be true } }

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