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Unity - Scripting API: AssetDatabase.CopyAsset
Version: Unity 6.5 (6000.5)
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    AssetDatabase.CopyAsset

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    Declaration

    public static bool CopyAsset(string path, string newPath);

    Parameters

    Parameter Description
    path Project relative path of the source asset.
    newPath Project relative path of the new asset to create.

    Returns

    bool Returns true if the copy operation is successful or false if part of the process fails.

    Description

    Duplicates the asset at path and stores it at newPath.

    All paths are relative to the project folder, for example: "Assets/MyTextures/hello.png".

    using UnityEngine;
    using UnityEditor;

    public class AssetDatabaseExamples : MonoBehaviour { [MenuItem("AssetDatabase/Duplicate Material")] static void DuplicateMaterial() { const string assetPath = "Assets/Materials/CarMaterial.mat"; for (var i = 0; i < 20; i++) { if(!AssetDatabase.CopyAsset(assetPath, $"Assets/Duplicates/Materials/CarMaterial{i}.mat")) Debug.LogWarning($"Failed to copy {assetPath}"); } } }

    Any errors and warnings from the copy operation are reported in the log and the console.


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