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Unity - Scripting API: AssetDatabase.GetAssetPath
Version: Unity 6.5 (6000.5)
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    AssetDatabase.GetAssetPath

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    Declaration

    public static string GetAssetPath(EntityId entityId);

    Declaration

    public static string GetAssetPath(Object assetObject);
    Obsolete Please use GetAssetPath(EntityId) with the EntityId parameter type instead.

    Declaration

    public static string GetAssetPath(int instanceID);

    Parameters

    Parameter Description
    entityId The EntityId of the asset.
    assetObject A reference to the asset.
    instanceID The instance ID of the asset.

    Returns

    string The asset path name, or an empty string if the asset doesn't exist.

    Description

    Returns the path name relative to the project folder where the asset is stored.

    All paths are relative to the project folder, for example: "Assets/MyTextures/hello.png".

    using UnityEngine;
    using UnityEditor;

    public class CreateMaterialExample : MonoBehaviour { [MenuItem("GameObject/Create Material")] static void CreateMaterial() { // Create a simple material asset

    Material material = new Material(Shader.Find("Specular")); AssetDatabase.CreateAsset(material, "Assets/MyMaterial.mat");

    // Print the path of the created asset Debug.Log(AssetDatabase.GetAssetPath(material)); } }

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