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Unity - Scripting API: AssetDatabase.IsValidFolder
Version: Unity 6.5 (6000.5)
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    AssetDatabase.IsValidFolder

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    Declaration

    public static bool IsValidFolder(string path);

    Parameters

    Parameter Description
    path Project relative path to the folder.

    Returns

    bool Returns true if the folder exists.

    Description

    Given a path to a folder, returns true if it exists, false otherwise.

    The given path is relative to the project folder.
    The Assets folder and all its subfolders are considered valid. While the Packages folder itself is not a valid folder, its subfolders are.

    using System.Collections.Generic;
    using UnityEngine;
    using UnityEditor;

    public class AssetDatabaseExamples : MonoBehaviour { [MenuItem("AssetDatabase/Create Folder Structure")] static void CreateFolderStructure() { var folderList = new List<string> { "Animations", "Textures", "Materials", "Prefabs", "Resources", "Scripts" };

    //Check if folder exists with IsValidFolder if it doesn't create it foreach (var folder in folderList) { if (AssetDatabase.IsValidFolder($"Assets/{folder}")) continue; AssetDatabase.CreateFolder("Assets", folder); } } }

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