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Unity - Scripting API: AssetDatabase.LoadAssetAtPath
Version: Unity 6.5 (6000.5)
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    AssetDatabase.LoadAssetAtPath

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    Declaration

    public static Object LoadAssetAtPath(string assetPath, Type type);

    Parameters

    Parameter Description
    assetPath The project-relative path of the asset to load.
    type The type of asset to load. This type must derive from UnityEngine.Object, for example Texture2D or Mesh.

    Returns

    Object The first asset object of type type at given path assetPath.

    Description

    Retrieves the first asset object of type type at given path assetPath.

    Some asset files may contain multiple objects. (such as a Maya file which may contain multiple Meshes and GameObjects). All paths are relative to the project folder, for example: "Assets/MyTextures/hello.png".

    Note:
    The assetPath parameter is not case sensitive.
    This returns only an asset object that is visible in the Project view. If the asset is not found LoadAssetAtPath returns null.

    using UnityEngine;
    using UnityEditor;

    public class MyPlayer : MonoBehaviour { [MenuItem("AssetDatabase/LoadAssetExample")] static void ImportExample() { Texture2D t = (Texture2D)AssetDatabase.LoadAssetAtPath("Assets/Textures/texture.jpg", typeof(Texture2D)); } }

    Declaration

    public static T LoadAssetAtPath(string assetPath);

    Parameters

    Parameter Description
    assetPath The project-relative path of the asset to load.

    Returns

    T The first asset object at the given assetPath.

    Description

    Retrieves the first asset object at given path assetPath.

    This returns only an asset object that is visible in the Project view. If the asset is not found LoadAssetAtPath returns null.


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