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Unity - Scripting API: AssetDatabase.RemoveUnusedAssetBundleNames
Version: Unity 6.5 (6000.5)
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    AssetDatabase.RemoveUnusedAssetBundleNames

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    Declaration

    public static void RemoveUnusedAssetBundleNames();

    Description

    Remove all the unused AssetBundle names in the Asset Database.

    using System.Linq;
    using UnityEngine;
    using UnityEditor;

    public class AssetDatabaseExamples : MonoBehaviour { [MenuItem("AssetDatabase/Remove Unused Asset Bundles")] static void FindAndRemoveUnusedAssetBundles() { var unusedBundles = AssetDatabase.GetUnusedAssetBundleNames(); var unusedAssetBundleString = "";

    //Add all except the last Asset Bundle name into the Unused Asset Bundle String with a comma at the end for (var i = 0; i < unusedBundles.Length - 1; i++) { unusedAssetBundleString += unusedBundles[i] + ", "; } //Add the last string without a comma unusedAssetBundleString += unusedBundles.Last(); //Remove the asset bundles from the editor AssetDatabase.RemoveUnusedAssetBundleNames(); Debug.Log($"Removed Asset Bundles: {unusedAssetBundleString}."); } }

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