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Unity - Scripting API: AssetPostprocessor.assetPath
Version: Unity 6.5 (6000.5)
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    AssetPostprocessor.assetPath

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    public string assetPath;

    Description

    The path name of the asset being imported.

    using UnityEngine;
    using UnityEditor;

    // Automatically sets Textures settings upon first import and prints the // path from where is being imported

    class CustomImportSettings : AssetPostprocessor { // Increment the version number, when the AssetPostprocessors code/behavior is changed static readonly uint k_Version = 0; public override uint GetVersion() { return k_Version; }

    void OnPreprocessTexture() { Debug.Log("Importing texture to: " + assetPath); TextureImporter importer = (TextureImporter)assetImporter; importer.textureFormat = TextureImporterFormat.ARGB32; importer.isReadable = true; importer.mipmapEnabled = false; } }

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