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Unity - Scripting API: AsyncOperation
Version: Unity 6.5 (6000.5)
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    LanguageEnglish
    • C#

    AsyncOperation

    class in UnityEngine

    /

    Inherits from:YieldInstruction

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    Description

    Class representing an asynchronous operation, which can be used as a yield instruction in a coroutine or awaited with the await operator.

    AsyncOperation inherits from YieldInstruction and can be yield returned from a coroutine. You can also perform actions like the following:

    Additional resources: SceneManager.LoadSceneAsync, AssetBundle.LoadAssetAsync, Resources.LoadAsync.

    using System.Collections;
    using UnityEngine;

    public class ExampleClass : MonoBehaviour { public void Start() { StartCoroutine(Example_AsyncTests()); }

    public IEnumerator Example_AsyncTests() { Debug.Log("Start of AsyncLoad Example"); var load = UnityEngine.Resources.LoadAsync(""); yield return load; yield return null; Debug.Log("End of AsyncLoad Example"); } }

    Properties

    Property Description
    allowSceneActivationAllows a scene to be activated as soon as it's ready.
    isDoneWhen the value is true, then the operation has finished. Otherwise, the operation is in progress. (Read Only)
    priorityInteger representing the execution order priority of this AsyncOperation.
    progressA floating point value representing the operation's current state of progress toward completion, where 1.0 represents completion. (Read Only)

    Events

    Event Description
    completedRaised when this AsyncOperation operation has completed.

    Inherited Members


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