AsyncOperation
class in
UnityEngine
/
Inherits from:YieldInstruction
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Description
Class representing an asynchronous operation, which can be used as a yield instruction in a coroutine or awaited with the await operator.
using System.Collections;
using UnityEngine;
public class ExampleClass : MonoBehaviour
{
public void Start()
{
StartCoroutine(Example_AsyncTests());
}
public IEnumerator Example_AsyncTests()
{
Debug.Log("Start of AsyncLoad Example");
var load = UnityEngine.Resources.LoadAsync("");
yield return load;
yield return null;
Debug.Log("End of AsyncLoad Example");
}
}
Properties
| Property |
Description |
| allowSceneActivation | Allows a scene to be activated as soon as it's ready. |
| isDone | When the value is true, then the operation has finished. Otherwise, the operation is in progress. (Read Only) |
| priority | Integer representing the execution order priority of this AsyncOperation. |
| progress | A floating point value representing the operation's current state of progress toward completion, where 1.0 represents completion. (Read Only) |
Events
| Event |
Description |
| completed | Raised when this AsyncOperation operation has completed. |
Inherited Members