[ Web Proxy ]
URL:
Viewing: https://docs.unity3d.com/ScriptReference/Build.Content.SceneLoadInfo.html [Back]  [Original]

Unity - Scripting API: SceneLoadInfo
Version: Unity 6.5 (6000.5)
    • Supported
    • Legacy
    LanguageEnglish
    • C#

    SceneLoadInfo

    class in UnityEditor.Build.Content

    Suggest a change

    Success!

    Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

    Close

    Submission failed

    For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

    Close
    Your name Your email Suggestion* Submit suggestion

    Cancel

    Description

    Container for holding preload information for a given serialized Scene in an AssetBundle.

    Note: this class and its members exist to provide low-level support for the Scriptable Build Pipeline package. This is intended for internal use only; use the Scriptable Build Pipeline package to implement a fully featured build pipeline. You can install this via the Package Manager window.

    Properties

    Property Description
    addressFriendly name used to load the built Scene from an asset bundle.
    assetGUID for the given Scene.
    internalNameInternal name used to load the built Scene from an asset bundle.

    Web Proxy Viewer  |  New URL  |  Original Page