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Unity - Scripting API: Build.IPostprocessBuildWithContext.OnPostprocessBuild
Version: Unity 6.5 (6000.5)
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    IPostprocessBuildWithContext.OnPostprocessBuild

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    Declaration

    public void OnPostprocessBuild(BuildCallbackContext ctx);

    Parameters

    Parameter Description
    ctx A context containing information about the build, such as its build report.

    Description

    Implement this function to receive a callback after the build is complete.

    This callback is invoked during Player builds or AssetBundle builds. This callback is invoked even when the build stops early due to a failure or cancellation. However it will not be invoked if initial validation checks prevent the build from starting.

    Additional resources: BuildPipeline.BuildPlayer, BuildPipeline.BuildAssetBundles, IPreprocessBuildWithContext

    using UnityEditor;
    using UnityEditor.Build;
    using UnityEngine;
    using UnityEditor.Build.Reporting;

    class MyCustomBuildProcessor : IPostprocessBuildWithContext { public int callbackOrder { get { return 0; } } public void OnPostprocessBuild(BuildCallbackContext ctx) { if (ctx.IsContentOnlyBuild) Debug.Log("AssetBundle build: MyCustomBuildProcessor.OnPostprocessBuild for target " + ctx.Report.summary.platform + " at path " + ctx.Report.summary.outputPath); else if (ctx.IsPlayerBuild) Debug.Log("Player build: MyCustomBuildProcessor.OnPostprocessBuild for target " + ctx.Report.summary.platform + " at path " + ctx.Report.summary.outputPath); } }

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