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Unity - Scripting API: NamedBuildTarget
Version: Unity 6.5 (6000.5)
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    LanguageEnglish
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    NamedBuildTarget

    struct in UnityEditor.Build

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    Description

    Identifies which platform's build settings an API applies to.

    Use BuildTarget to choose the platform output to build. Use NamedBuildTarget to choose which platform's settings to read or change.

    Static Properties

    Property Description
    AndroidAndroid.
    EmbeddedLinuxEmbeddedLinux.
    iOSiOS.
    LinuxHeadlessSimulationLinuxHeadlessSimulation.
    NintendoSwitchNintendo Switch.
    NintendoSwitch2Nintendo Switch 2.
    PS4PS4.
    PS5PS5.
    QNXQNX.
    ServerServer.
    StandaloneDesktop Standalone.
    tvOSTvOS.
    UnknownAn unknown or unspecified named build target, typically used as a placeholder.
    VisionOSApple visionOS.
    WebGLWebGL.
    WindowsStoreAppsWindows Store Apps.
    XboxOneXbox One.

    Properties

    Property Description
    TargetNameName of the build target.

    Public Methods

    Method Description
    CompareTo Determines the sorting relation of another NamedBuildTarget's target name to the current instance.
    Equals Returns true if the given object type and target name is exactly equal to this type and target name.
    GetHashCode Returns a hash code for the current NamedBuildTarget's target name.
    ToBuildTargetGroupReturns the appropriate BuildTargetGroup that corresponds to the specified NamedBuildTarget.

    Static Methods

    Method Description
    FromBuildTargetGroupReturns the appropriate NamedBuildTarget that corresponds to the specified BuildTargetGroup.

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