[ Web Proxy ]
URL:
Viewing: https://docs.unity3d.com/ScriptReference/BuildPlayerWindow.RegisterBuildPlayerHandler.html [Back]  [Original]

Unity - Scripting API: BuildPlayerWindow.RegisterBuildPlayerHandler
Version: Unity 6.5 (6000.5)
    • Supported
    • Legacy
    LanguageEnglish
    • C#

    BuildPlayerWindow.RegisterBuildPlayerHandler

    Suggest a change

    Success!

    Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

    Close

    Submission failed

    For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

    Close
    Your name Your email Suggestion* Submit suggestion

    Cancel

    Declaration

    public static void RegisterBuildPlayerHandler(Action<BuildPlayerOptions> func);

    Parameters

    Parameter Description
    func Delegate System.Action that takes a BuildPipeline.BuildPlayerOptions parameter.

    Description

    Register a delegate to intercept or override the build process executed with the "Build" and "Build and Run" buttons. Registering a null value will restore default behavior, which is the equivalent of calling BuildPlayerWindow.DefaultBuildMethods.BuildPlayer.


    Web Proxy Viewer  |  New URL  |  Original Page