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Unity - Scripting API: CacheServerConnectionChangedParameters
Version: Unity 6.5 (6000.5)
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    LanguageEnglish
    • C#

    CacheServerConnectionChangedParameters

    struct in UnityEditor

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    Description

    Struct used for AssetDatabase.cacheServerConnectionChanged.

    using UnityEngine;
    using UnityEditor;

    public class CacheServerConnectionChangedExample { [MenuItem("AssetDatabase/Correct connection to the Cache Server")] static void CorrectChangeCacheServer() { var correctEndpoint = "192.168.1.210:8080"; EditorSettings.cacheServerEndpoint = correctEndpoint; AssetDatabase.RefreshSettings(); }

    [MenuItem("AssetDatabase/Wrong connection to the Cache Server")] static void WrongChangeCacheServer() { var invalidEndpoint = "Invalid IP Address"; EditorSettings.cacheServerEndpoint = invalidEndpoint; AssetDatabase.RefreshSettings(); }

    [InitializeOnLoadMethod] static void OncacheServerConnectionChanged() { AssetDatabase.cacheServerConnectionChanged += ConsoleLog; }

    static void ConsoleLog(CacheServerConnectionChangedParameters param) { Debug.Log("Connection Changed"); } }

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