[ Web Proxy ]
URL:
Viewing: https://docs.unity3d.com/ScriptReference/ChangeRootOrderEventArgs.html [Back]  [Original]

Unity - Scripting API: ChangeRootOrderEventArgs
Version: Unity 6.5 (6000.5)
    • Supported
    • Legacy
    LanguageEnglish
    • C#

    ChangeRootOrderEventArgs

    struct in UnityEditor

    Suggest a change

    Success!

    Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

    Close

    Submission failed

    For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

    Close
    Your name Your email Suggestion* Submit suggestion

    Cancel

    Description

    A change of this type indicates that a GameObject placed at the scene root has been reordered. This happens when Undo.SetSiblingIndex is called or when reordering a root GameObject in the hierarchy under the same parent.

    Properties

    Property Description
    entityIdThe EntityId of the GameObject being reordered. Note that this is not the EntityId of the Transform component.
    sceneThe Scene containing the GameObject whose root order index was changed.

    Constructors

    Constructor Description
    ChangeRootOrderEventArgsConstructs a new instance.

    Web Proxy Viewer  |  New URL  |  Original Page