using UnityEngine;
public class Example : MonoBehaviour
{
void OnCollisionEnter(Collision other)
{
// Print how many points are colliding with this transform
Debug.Log("Points colliding: " + other.contacts.Length);
// Print the normal of the first point in the collision.
Debug.Log("Normal of the first point: " + other.contacts[0].normal);
// Draw a different colored ray for every normal in the collision
foreach (var item in other.contacts)
{
Debug.DrawRay(item.point, item.normal * 100, Random.ColorHSV(0f, 1f, 1f, 1f, 0.5f, 1f), 10f);
}
}
}