[ Web Proxy ]
URL:
Viewing: https://docs.unity3d.com/ScriptReference/ContactPoint-normal.html [Back]  [Original]

Unity - Scripting API: ContactPoint.normal
Version: Unity 6.5 (6000.5)
    • Supported
    • Legacy
    LanguageEnglish
    • C#

    ContactPoint.normal

    Suggest a change

    Success!

    Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

    Close

    Submission failed

    For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

    Close
    Your name Your email Suggestion* Submit suggestion

    Cancel

    public Vector3 normal;

    Description

    Normal of the contact point.

    The following example will draw a line to represent every normal from a collision. Each line will be drawn in the Scene view.

    using UnityEngine;

    public class Example : MonoBehaviour { void OnCollisionEnter(Collision other) { // Print how many points are colliding with this transform Debug.Log("Points colliding: " + other.contacts.Length);

    // Print the normal of the first point in the collision. Debug.Log("Normal of the first point: " + other.contacts[0].normal);

    // Draw a different colored ray for every normal in the collision foreach (var item in other.contacts) { Debug.DrawRay(item.point, item.normal * 100, Random.ColorHSV(0f, 1f, 1f, 1f, 0.5f, 1f), 10f); } } }

    Web Proxy Viewer  |  New URL  |  Original Page