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Unity - Scripting API: Debug.ExtractStackTraceNoAlloc
Version: Unity 6.5 (6000.5)
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    Debug.ExtractStackTraceNoAlloc

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    Declaration

    public static int ExtractStackTraceNoAlloc(byte* buffer, int bufferMax, string projectFolder);

    Parameters

    Parameter Description
    buffer Target buffer to receive the callstack text
    bufferMax Max number of bytes to write
    projectFolder Project folder path, to clean up path names

    Description

    Populate an unmanaged buffer with the current managed call stack as a sequence of UTF-8 bytes, without allocating GC memory. Returns the number of bytes written into the buffer.


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