[ Web Proxy ]
URL:
Viewing: https://docs.unity3d.com/ScriptReference/DeeplinkHandlerAttribute.html [Back]  [Original]

Unity - Scripting API: DeeplinkHandlerAttribute
Version: Unity 6.5 (6000.5)
    • Supported
    • Legacy
    LanguageEnglish
    • C#

    DeeplinkHandlerAttribute

    class in UnityEditor

    Suggest a change

    Success!

    Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

    Close

    Submission failed

    For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

    Close
    Your name Your email Suggestion* Submit suggestion

    Cancel

    Description

    Decorates a public static method to serve as deeplink handler for application-level deeplinks forwarded by the Unity Editor.

    Use the DeeplinkHandler attribute to decorate methods that serve as deeplink handlers in your Editor script namespace. The Unity Editor forwards deeplinks it receives to a decorated method when the dedicated namespace segment of the deeplink matches an assigned namespace from a DeeplinkHandler attribute. The Unity Editor forwards deeplinks matching the following format:

    com.unity.editor://editor/{namespace}/*

    where {namespace} is your user-defined namespace and * is any additional url segments or query parameters you want to send to the handler.

    For more information about deeplinking, refer to Deeplinking support for local projects in the Unity Hub documentation.

    Properties

    Property Description
    HandlerNamespaceSpecifies the namespace of the deeplink handler. This parameter is case-insensitive.

    Constructors

    Constructor Description
    DeeplinkHandlerAttributeDeclares a method as a handler for application-level deeplinks.

    Web Proxy Viewer  |  New URL  |  Original Page