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Unity - Scripting API: Editor.CreateCachedEditor
Version: Unity 6.5 (6000.5)
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    LanguageEnglish
    • C#

    Editor.CreateCachedEditor

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    Declaration

    public static void CreateCachedEditor(Object targetObject, Type editorType, ref Editor previousEditor);

    Declaration

    public static void CreateCachedEditor(Object[] targetObjects, Type editorType, ref Editor previousEditor);

    Parameters

    Parameter Description
    obj The object the editor is tracking.
    editorType The requested editor type. Set to null for the default editor for the object.
    previousEditor The previous editor for the object. After returning from CreateCachedEditor previousEditor is an editor for the targetObject or targetObjects.
    objects The objects the editor is tracking.

    Description

    On return previousEditor is an editor for targetObject or targetObjects. The function either returns if the editor is already tracking the objects, or destroys the previous editor and creates a new one.

    By default, the editor with a matching CustomEditor attribute is created. If an editorType is specified, an editor of that type is created instead. Use this if you have created multiple custom editors where each editor shows different properties of the object. previousEditor will be NULL if objects are of different types or if no approprate editor was found.


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