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Unity - Scripting API: Editor.CreateInspectorGUI
Version: Unity 6.5 (6000.5)
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    Editor.CreateInspectorGUI

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    Declaration

    public VisualElement CreateInspectorGUI();

    Description

    Implement this method to make a custom UIElements inspector.

    Inside this method, you can create your own custom UIElements inspector for a specific object class.

    Note: This function has to be overridden in order to work.

    The example below shows how to use override to create a custom label.

    using UnityEngine;
    using System.Collections;
    using UnityEditor;

    // Creates a custom Label on the inspector for all the scripts named ScriptName // Make sure you have a ScriptName script in your // project, else this will not work. [CustomEditor(typeof(ScriptName))] public class TestOnInspector : Editor { public override VisualElement CreateInspectorGUI() { return new Label("This is a Label in a Custom Editor"); } }

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