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Unity - Scripting API: EditorApplication.ExecuteMenuItem
Version: Unity 6.5 (6000.5)
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    LanguageEnglish
    • C#

    EditorApplication.ExecuteMenuItem

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    Declaration

    public static bool ExecuteMenuItem(string menuItemPath);

    Description

    Invokes the menu item in the specified path.

    This function also works with Editor Scripts.

    // Simple script that lets you create a new
    // Scene, create a cube and an empty game object in the Scene
    // Save the Scene and close the editor

    using UnityEditor; using UnityEditor.SceneManagement;

    public class ExampleClass { [MenuItem("Examples/Execute menu items")] static void EditorPlaying() { var newScene = EditorSceneManager.NewScene(NewSceneSetup.EmptyScene, NewSceneMode.Single);

    EditorApplication.ExecuteMenuItem("GameObject/3D Object/Cube"); EditorApplication.ExecuteMenuItem("GameObject/Create Empty");

    EditorSceneManager.SaveScene(newScene, "Assets/MyNewScene.unity"); EditorApplication.Exit(0); } }

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