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Unity - Scripting API: EditorGUI.LabelField
Version: Unity 6.5 (6000.5)
    • Supported
    • Legacy
    LanguageEnglish
    • C#

    EditorGUI.LabelField

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    Declaration

    public static void LabelField(Rect position, string label, GUIStyle style = EditorStyles.label);

    Declaration

    public static void LabelField(Rect position, GUIContent label, GUIStyle style = EditorStyles.label);

    Declaration

    public static void LabelField(Rect position, string label, string label2, GUIStyle style = EditorStyles.label);

    Declaration

    public static void LabelField(Rect position, GUIContent label, GUIContent label2, GUIStyle style = EditorStyles.label);

    Parameters

    Parameter Description
    position Rectangle on the screen to use for the label field.
    label Label in front of the label field.
    label2 The label to show to the right.
    style Style information (color, etc) for displaying the label.

    Description

    Makes a label field. (Useful for showing read-only info.)

    EditorGUILabelField.png [EditorGUILabelField.png]
    Shows a label in an editor window with the seconds since the editor started.

    // Shows a label in the editor with the seconds since the editor started

    using UnityEditor; using UnityEngine; using System.Collections;

    //Select the dependencies of the found GameObject public class EditorGUIObjectField : EditorWindow { [MenuItem("Examples/EditorGUI Label Usage")] static void Init() { UnityEditor.EditorWindow window = GetWindow(typeof(EditorGUIObjectField)); window.Show(); }

    void OnGUI() { EditorGUI.LabelField(new Rect(3, 3, position.width, 20), "Time since start: ", EditorApplication.timeSinceStartup.ToString()); this.Repaint(); } }

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