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Unity - Scripting API: EditorGUIUtility.LoadRequired
Version: Unity 6.5 (6000.5)
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    EditorGUIUtility.LoadRequired

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    Declaration

    public static Object LoadRequired(string path);

    Description

    Load a required built-in resource.

    This function will look in Assets/Editor Default Resources/ folder for the required resource. The example below shows an the loading of an iPhone texture and used to texture a cube.

    using UnityEngine;
    using UnityEditor;

    public class LoadRequiredExample { [MenuItem("Examples/LoadRequired Editor Example")] static void loadRequiredExample() { Texture tex = (Texture)EditorGUIUtility.LoadRequired("BuildSettings.iPhone");

    Renderer r = GameObject.Find("Cube").GetComponent<Renderer>(); r.sharedMaterial.mainTexture = tex; } }

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