| [ Web Proxy ] |
| Viewing: https://docs.unity3d.com/ScriptReference/EditorGUIUtility.ObjectContent.html | [Back] [Original] |
Return a GUIContent object with the name and icon of an Object.
If the object is null, the icon will be picked according to type.
[EditorGUIUtilityObjectContent.png]
Object Content usage.
// Simple Editor Script that shows the icons of Transform, // rigidbody and GameObject in 3 buttons.
using UnityEditor; using UnityEngine;
public class ObjectContentExample : EditorWindow { [MenuItem("Examples/ObjectContent usage")] static void Init() { ObjectContentExample window = (ObjectContentExample)GetWindow(typeof(ObjectContentExample)); window.Show(); }
void OnGUI() { EditorGUILayout.PrefixLabel("Select a type:"); EditorGUILayout.BeginHorizontal(); if (GUILayout.Button(EditorGUIUtility.ObjectContent(null, typeof(Transform)).image)) DoSomething("Transform"); if (GUILayout.Button(EditorGUIUtility.ObjectContent(null, typeof(Rigidbody)).image)) DoSomething("RigidBody"); if (GUILayout.Button(EditorGUIUtility.ObjectContent(null, typeof(GameObject)).image)) DoSomething("GameObject"); EditorGUILayout.EndHorizontal();
if (GUILayout.Button("Close")) this.Close(); }
private void DoSomething(string obj) { Debug.Log("Hello there " + obj + "!"); } }
| Web Proxy Viewer | New URL | Original Page |