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Unity - Scripting API: EditorWindow.mouseOverWindow
Version: Unity 6.5 (6000.5)
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    EditorWindow.mouseOverWindow

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    public static EditorWindow mouseOverWindow;

    Description

    The EditorWindow currently under the mouse cursor. (Read Only)

    mouseOverWindow can be null if there is no window under the cursor.

    Additional resources: focusedWindow.

    UnityEditorMouseOverWindow.png [UnityEditorMouseOverWindow.png]
    Move the mouse over other Unity windows to automatically focus them.

    // The window appears in front of the Editor.
    // The window shows the type of a Unity object the cursor is over.
    
    using UnityEngine;
    using UnityEditor;
    using UnityEngine.UIElements;
    
    public class MouseOverWindowExample : EditorWindow
    {
        [MenuItem("Examples/Mouse Over Example")]
        static void Init()
        {
            GetWindow<MouseOverWindowExample>("mouseOver");
        }
    
        Label m_Label;
    
        void CreateGUI()
        {
            m_Label = new Label();
            rootVisualElement.Add(m_Label);
        }
    
        void Update()
        {
            EditorWindow window = EditorWindow.mouseOverWindow;
            if (window != null)
                Debug.Log(window.ToString());
            string windowName = window != null ? window.ToString() : "(none)";
            m_Label.text = $"Mouse over: {windowName}";
        }
    }
    

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