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Unity - Scripting API: EditorWindow.EndWindows
Version: Unity 6.5 (6000.5)
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    EditorWindow.EndWindows

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    Declaration

    public void EndWindows();

    Description

    Close a window group started with EditorWindow.BeginWindows.

    GUIWindowDemo.png [GUIWindowDemo.png]
    Simple editor Window with a window and a button inside.

    using UnityEditor;
    using UnityEngine;
    using System.Collections;
    
    public class IMGUIWindowDemo : EditorWindow
    {
        // The position of the window
        public Rect windowRect = new Rect(100, 100, 200, 200);
        void OnGUI()
        {
            BeginWindows();
    
            // All GUI.Window or GUILayout.Window must come inside here
            windowRect = GUILayout.Window(1, windowRect, DoWindow, "Hi There");
    
            EndWindows();
        }
    
        // The window function. This works just like ingame GUI.Window
        void DoWindow(int unusedWindowID)
        {
            GUILayout.Button("Hi");
            GUI.DragWindow();
        }
    
        // Add menu item to show this demo.
        [MenuItem("Test/GUIWindow Demo")]
        static void Init()
        {
            EditorWindow.GetWindow(typeof(IMGUIWindowDemo));
        }
    }
    

    The placement of the BeginWindows / EndWindows pair determines where popup windows will appear; all windows are clipped to the clipping area defined by GUI.BeginGroup or GUI.BeginScrollView. A small example of that:

    GUIWindowDemo2.png [GUIWindowDemo2.png]
    Simple editor window with a window and a button inside using scroll bars.

    using UnityEditor;
    using UnityEngine;
    using System.Collections;
    
    public class IMGUIWindowDemo2 : EditorWindow
    {
        // The position of the window
        public Rect windowRect = new Rect(100, 100, 200, 200);
    
        // Scroll position
        public Vector2 scrollPos = Vector2.zero;
    
        void OnGUI()
        {
            // Set up a scroll view
            scrollPos = GUI.BeginScrollView(new Rect(0, 0, position.width, position.height), scrollPos, new Rect(0, 0, 1000, 1000));
    
            // Same code as before - make a window. Only now, it's INSIDE the scrollview
            BeginWindows();
            windowRect = GUILayout.Window(1, windowRect, DoWindow, "Hi There");
            EndWindows();
            // Close the scroll view
            GUI.EndScrollView();
        }
    
        void DoWindow(int unusedWindowID)
        {
            GUILayout.Button("Hi");
            GUI.DragWindow();
        }
    
        [MenuItem("Test/GUIWindow Demo 2")]
        static void Init()
        {
            EditorWindow.GetWindow(typeof(IMGUIWindowDemo2));
        }
    }
    

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