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Unity - Scripting API: EditorWindow.ShowModal
Version: Unity 6.5 (6000.5)
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    LanguageEnglish
    • C#

    EditorWindow.ShowModal

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    Declaration

    public void ShowModal();

    Description

    Show modal editor window.

    Other windows will not be accessible and any script recompilation will not happen until this window is closed.

    using UnityEditor;
    using UnityEngine;
    using UnityEngine.UIElements;
    
    public class ShowModalExample : EditorWindow
    {
        [MenuItem("Examples/Modal Window")]
        public static void ShowExample()
        {
            ShowModalExample wnd = GetWindow<ShowModalExample>();
            wnd.titleContent = new GUIContent("Must Read Before Continuing");
            wnd.ShowModal();
        }
    
        public void OnEnable()
        {
            Label recommendationLabel = new Label("We recommend you activate this custom setting before you continue.");
            rootVisualElement.Add(recommendationLabel);
            Label instructionLabel = new Label("To continue using the Editor, you can either activate the setting, or choose to ignore it by closing the window.");
            rootVisualElement.Add(instructionLabel);
            Button customSettingButton = new Button(() =>
            {
                Debug.Log("Custom Setting Activated");
                Close();
            });
            customSettingButton.text = "Activate Custom Setting";
            rootVisualElement.Add(customSettingButton);
        }
    }
    

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