using UnityEditor;
using UnityEngine;
using UnityEngine.UIElements;
public class ShowModalExample : EditorWindow
{
[MenuItem("Examples/Modal Window")]
public static void ShowExample()
{
ShowModalExample wnd = GetWindow<ShowModalExample>();
wnd.titleContent = new GUIContent("Must Read Before Continuing");
wnd.ShowModal();
}
public void OnEnable()
{
Label recommendationLabel = new Label("We recommend you activate this custom setting before you continue.");
rootVisualElement.Add(recommendationLabel);
Label instructionLabel = new Label("To continue using the Editor, you can either activate the setting, or choose to ignore it by closing the window.");
rootVisualElement.Add(instructionLabel);
Button customSettingButton = new Button(() =>
{
Debug.Log("Custom Setting Activated");
Close();
});
customSettingButton.text = "Activate Custom Setting";
rootVisualElement.Add(customSettingButton);
}
}