[ Web Proxy ]
URL:
Viewing: https://docs.unity3d.com/ScriptReference/Events.UnityEvent.Invoke.html [Back]  [Original]

Unity - Scripting API: Events.UnityEvent.Invoke
Version: Unity 6.5 (6000.5)
    • Supported
    • Legacy
    LanguageEnglish
    • C#

    UnityEvent.Invoke

    Suggest a change

    Success!

    Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

    Close

    Submission failed

    For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

    Close
    Your name Your email Suggestion* Submit suggestion

    Cancel

    Declaration

    public void Invoke();

    Description

    Invoke all registered callbacks both runtime and persistent.

    All registered callbacks will trigger when the event is invoked. A listener is invoked only once per event. The order of execution of the registered callbacks is not guaranteed.

    using UnityEngine;
    using UnityEngine.Events;

    public class ExampleClass : MonoBehaviour { UnityEvent m_MyEvent;

    void Start() { if (m_MyEvent == null) m_MyEvent = new UnityEvent();

    m_MyEvent.AddListener(OnEventTriggered); }

    void Update() { if (Input.anyKeyDown && m_MyEvent != null) { //Invoke the event, triggering all registered callbacks. m_MyEvent.Invoke(); } }

    void OnEventTriggered() { Debug.Log("Callback executed"); } }

    Web Proxy Viewer  |  New URL  |  Original Page