[ Web Proxy ]
URL:
Viewing: https://docs.unity3d.com/ScriptReference/FileUtil.GetUniqueTempPathInProject.html [Back]  [Original]

Unity - Scripting API: FileUtil.GetUniqueTempPathInProject
Version: Unity 6.5 (6000.5)
    • Supported
    • Legacy
    LanguageEnglish
    • C#

    FileUtil.GetUniqueTempPathInProject

    Suggest a change

    Success!

    Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

    Close

    Submission failed

    For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

    Close
    Your name Your email Suggestion* Submit suggestion

    Cancel

    Declaration

    public static string GetUniqueTempPathInProject();

    Description

    Returns a unique path in the Temp folder within your current project.

    The returned path is relative to the project folder.

    The returned path is of a form Temp/UnityTempFile-uniqueID, where uniqueID is guaranteed to be unique over space and time.

    You can use it to create temporary files/folders and be sure that you are not overriding somebody else's files, plus you don't have to keep track of the unique IDs yourself.

    using UnityEngine;
    using UnityEditor;

    public class GetUniqueTempPath : MonoBehaviour { [MenuItem("Example/Get Unique Temp Path")] static void GetUniqueTempPathInProject() { Debug.Log(FileUtil.GetUniqueTempPathInProject()); } }

    Web Proxy Viewer  |  New URL  |  Original Page