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Unity - Scripting API: GL.LINES
Version: Unity 6.5 (6000.5)
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    LanguageEnglish
    • C#

    GL.LINES

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    public static int LINES;

    Description

    Mode for Begin: draw lines.

    Draws lines between each pair of vertices passed. If you pass four vertices, A, B, C and D, two lines are drawn: one between A and B, and one between C and D.

    To set up the screen for drawing in 2D, use GL.LoadOrtho or GL.LoadPixelMatrix. To set up the screen for drawing in 3D, use GL.LoadIdentity followed by GL.MultMatrix with the desired transformation matrix.

    Additional resources: GL.Begin, GL.End.

    //Attach this script to a GameObject with a Camera component

    using UnityEngine;

    public class Example : MonoBehaviour { // Draws a line from "startVertex" var to the curent mouse position. public Material mat; Vector3 startVertex; Vector3 mousePos;

    void Start() { startVertex = Vector3.zero; }

    void Update() { mousePos = Input.mousePosition; // Press space to update startVertex if (Input.GetKeyDown(KeyCode.Space)) { startVertex = new Vector3(mousePos.x / Screen.width, mousePos.y / Screen.height, 0); } }

    void OnPostRender() { if (!mat) { Debug.LogError("Please Assign a material on the inspector"); return; } GL.PushMatrix(); mat.SetPass(0); GL.LoadOrtho();

    GL.Begin(GL.LINES); GL.Color(Color.red); GL.Vertex(startVertex); GL.Vertex(new Vector3(mousePos.x / Screen.width, mousePos.y / Screen.height, 0)); GL.End();

    GL.PopMatrix(); } }

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